v2.0.0-beta.1
Pre-releaseDescription
This is the first (beta) release of this fork. Version numbers will start with 2.0.0 to differentiate this fork from the original Spriter2UnityDX project.
Known Issues
The project's folder name or location can't be changed. That is, it must remain in the folder Assets/Spriter2UnityDX and can't be moved to another folder such as Assets/Plugins/Spriter2UnityDX.
Only Unity 2D projects are supported. An import may fail when you drop a Spriter project folder into a 3D project. A second attempt via Reimport may work.
There may be issues with key timing during parent and/or pivot changes. This may not always be noticeable during normal playback because it happens for just one frame. (Spriter projects have a framerate of 1000 frames per second!) Slowly scrubbing through the frames at the point of a parent/pivot change may reveal that the keys aren't properly synchronized. For a single frame the affected sprite(s) will have an incorrect position, rotation and/or scale. This can usually be corrected in the Unity Animation window by moving the master keyframe (the topmost key in the dopesheet) a single frame to the right and then back to the left.