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v2.0.0-beta.5

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@TerminalJack TerminalJack released this 02 Sep 02:59
· 104 commits to master since this release

Description

This is the fifth (beta) release of this fork. Version numbers will start with 2.0.0 to differentiate this fork from the original Spriter2UnityDX project.

Changes

The issue preventing the importer from working in 3D Unity projects has been resolved.

Known Issues

There may be issues with key timing during parent and/or pivot changes. This may not always be noticeable during normal playback because it happens for just one frame. (Spriter projects have a framerate of 1000 frames per second!) Slowly scrubbing through the frames at the point of a parent/pivot change may reveal that the keys aren't properly synchronized. For a single frame the affected sprite(s) will have an incorrect position, rotation and/or scale. This can usually be corrected in the Unity Animation window by moving the master keyframe (the topmost key in the dopesheet) a single frame to the right and then back to the left.