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A double-barreled sawed-off as a secondary weapon. Two shots, both devastating β up close it drops an opponent in one, and the second barrel follows right after.
Wide spread and short range: a few meters out and only a few pellets are left of the pattern. It is a weapon for a corridor corner, not for an open square.
It shares ammo with the combat shotgun and has its own break-action reload animation and sound.
π§ Zombies β new models and animations
Zombies have more detailed models: a moving jaw with teeth, a brow ridge over sunken eyes, claws on the hands and a bone jutting from a wound. Each one has slightly different gore, so a horde does not look cloned.
Reworked walk β spine twist, head bob, ankle movement and breathing.
Attacks now look natural: zombies alternate claw swipes and bites at their own rhythm, instead of the old mechanical two-armed flail.
A zombie flinches when you hit it.
New colors and clothing β instead of cartoon green they are grayish rot in real rags: a hospital gown on the small one, a torn police uniform on the bloated one, work overalls on the giant. Glowing eyes stayed only where they make sense.
π§ Player characters
Other players' characters have a rebuilt model and movement: the torso twists against the hips, the body leans into turns, the legs tuck in mid-jump and the knees bend on landing.
Every player has their own step rhythm, so a squad does not run in perfect lockstep.
πΊοΈ Map editor β new props and shapes
Walls, obstacles and platforms can now be tilted sideways and forward/back (the X and Z axes), not just rotated around. That opens up slanted roofs, ramps and leaning structures.
Trapezoid walls β set how wide the top of a wall is compared to the bottom (gables, ramparts, obelisks).
An opening gate for the fence: a five-plank gate you can open with [E], sized to fit a wooden fence section exactly.
A farm set: silo, stacks of hay bales, chicken coop, dog house, plow, scarecrow, well and a corn field.
New vehicles: pickup truck, tractor, tractor trailer and combine harvester.
Military hardware: a battle tank, a historical tank, a burned-out wreck and a standalone turret.
π Web
A completely redesigned game site β new navigation, an overview of all game modes, a section about the map editor, and downloads for Windows and Mac straight from the hero section.
A new idea board: anyone can submit an idea for what to add to the game, and others can vote for it. Ideas with enough votes make it onto the roadmap.