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A buyable auto-turret from the shop β it aims and fires at enemies in range on its own.
It has its own health, so it can be shot down. One deployed per player.
π£ Landmines
A new buyable mine β drop it on the ground, where it blends into the terrain and waits.
When an enemy walks past, it arms briefly and then blows. Lethal right on top of it, only wounding further out. It cannot be shot down β only a blinking light gives it away. One per player.
π‘οΈ Tactical shield
New defensive gear for the primary slot. Held up, it blocks bullets and melee attacks in a frontal arc.
Its only attack is a shield bash β little damage, but a solid shove. Raising and lowering it takes a moment.
πͺ Heavy knife attack
Right click with the knife now triggers a heavy stab β a critical hit. Two strikes drop a player and one stab kills a basic zombie, at the cost of a longer recovery after the swing.
πΊοΈ Minimap
An overview minimap in the corner of the HUD (multiplayer) β the whole arena, teammates and enemies color-coded, plus alerts for nearby gunfire.
π₯ Player bar
A new bar at the top with the portraits and names of everyone connected. In team modes it is split into blue and red with the score in the middle.
π Map surroundings
Maps now have decorative surroundings β a city, a forest or ruins (or nothing). Picked in the map editor.