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v1.0.5

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@Tesario Tesario released this 13 Jul 20:45

Web

  • The Changelog page now shows what is coming before it ships β€” in a new "Coming soon" section.

🧟 Co-op zombie survival

  • New PvE modes: Survival β€” endless co-op survival in an open procedural world β€” and Horde β€” waves of zombies in an arena.
  • Day and night alternate; at night the zombies gather and attack. Stay alive with your squad as long as you can.
  • The end screen tells you how it went: "You survived!" / "All waves repelled" on a win, "The zombies overwhelmed you" / "The team is down" when the team falls.
  • Zombies can be set on fire β€” the flames burn their health down over time.

βš™οΈ Survival difficulty

  • Pick a difficulty before the start: Easy (fewer, weaker zombies), Normal (a balanced challenge) or Hard (hordes and tougher zombies).

πŸ‘€ Accounts and sign-in

  • Create an account with an email and password and sign in both in-game and on the web.
  • The map editor now requires sign-in; maps you save belong to your account and show up in your profile.

πŸ—ΊοΈ Map editor

  • A new Surface brush β€” paint materials onto the ground: grass, dirt, stone, sand, snow. Painted surfaces show up in the editor, in the preview and in the game.
  • Lots of new props to place: office furniture (desk, chair, cubicle, cabinet, monitor, whiteboard, water cooler, vending machine, printer, reception desk, fridge, microwave…), western/ranch (cactus, windmill, water tower, covered wagon, outhouse, cow skull, anvil…) and more vehicles (van, sedan, bus, trailer).
  • Smoother editor and main-menu background, even on maps with dense vegetation.

πŸ”« Weapons and combat

  • The sniper rifle (AWP) now holds only 5 rounds and its ammo is rarer β€” it is a weapon for one precise hit, not for spamming.
  • The flamethrower no longer burns through walls β€” an obstacle in the way stops the flame. Its range is also more consistent and matches the length of the visible flame.
  • Kills by a sentry turret or a mine now show that trap's icon in the kill feed instead of a weapon.

πŸ’€ Death camera

  • After you die the view lifts above the map and glides down to where you will respawn, with a blur, so it plays like a cinematic move.

πŸ› οΈ Tweaks and fixes

  • Zombies no longer get stuck on trees β€” they walk around obstacles.
  • Vehicles (forklift, semi truck) now provide cover matching their actual shape β€” hide behind them and shots hit the individual parts instead of passing through gaps.
  • A raised shield now deflects sentry turret fire too, not just player shots.
  • The grenade launcher is no longer a guaranteed one-shot kill β€” reduced damage and blast radius, so it takes better aim.
  • Objects in the dark no longer glow at night; they darken along with their surroundings.