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The Changelog page now shows what is coming before it ships β in a new "Coming soon" section.
π§ Co-op zombie survival
New PvE modes: Survival β endless co-op survival in an open procedural world β and Horde β waves of zombies in an arena.
Day and night alternate; at night the zombies gather and attack. Stay alive with your squad as long as you can.
The end screen tells you how it went: "You survived!" / "All waves repelled" on a win, "The zombies overwhelmed you" / "The team is down" when the team falls.
Zombies can be set on fire β the flames burn their health down over time.
βοΈ Survival difficulty
Pick a difficulty before the start: Easy (fewer, weaker zombies), Normal (a balanced challenge) or Hard (hordes and tougher zombies).
π€ Accounts and sign-in
Create an account with an email and password and sign in both in-game and on the web.
The map editor now requires sign-in; maps you save belong to your account and show up in your profile.
πΊοΈ Map editor
A new Surface brush β paint materials onto the ground: grass, dirt, stone, sand, snow. Painted surfaces show up in the editor, in the preview and in the game.
Lots of new props to place: office furniture (desk, chair, cubicle, cabinet, monitor, whiteboard, water cooler, vending machine, printer, reception desk, fridge, microwaveβ¦), western/ranch (cactus, windmill, water tower, covered wagon, outhouse, cow skull, anvilβ¦) and more vehicles (van, sedan, bus, trailer).
Smoother editor and main-menu background, even on maps with dense vegetation.
π« Weapons and combat
The sniper rifle (AWP) now holds only 5 rounds and its ammo is rarer β it is a weapon for one precise hit, not for spamming.
The flamethrower no longer burns through walls β an obstacle in the way stops the flame. Its range is also more consistent and matches the length of the visible flame.
Kills by a sentry turret or a mine now show that trap's icon in the kill feed instead of a weapon.
π Death camera
After you die the view lifts above the map and glides down to where you will respawn, with a blur, so it plays like a cinematic move.
π οΈ Tweaks and fixes
Zombies no longer get stuck on trees β they walk around obstacles.
Vehicles (forklift, semi truck) now provide cover matching their actual shape β hide behind them and shots hit the individual parts instead of passing through gaps.
A raised shield now deflects sentry turret fire too, not just player shots.
The grenade launcher is no longer a guaranteed one-shot kill β reduced damage and blast radius, so it takes better aim.
Objects in the dark no longer glow at night; they darken along with their surroundings.