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Scout β a lighter, faster sniper rifle. It does not one-shot to the body like the AWP (two hits), but it holds twice the ammo, reloads faster and aims through a smaller zoom.
Negev β a heavy machine gun with a 150-round belt and an extreme rate of fire. It kicks hard and is wildly inaccurate from the hip β it is for flooding an area with fire, not for aimed shots.
Shotgun β a semi-automatic shotgun for close quarters. One shot fires 9 pellets; aiming tightens the spread and a full pattern up close kills. At range the pellet damage drops off fast.
π₯ New ammo
Added shotgun shells to the shop, to loot and to the respawn loadout.
𧨠Stronger mines
Mines now have a much larger lethal radius and more damage β they punish running past, not just stepping right on them.
You can have two mines placed at once instead of one.
π Bug fixes
Team mode: fixed faulty team assignment that could put two opponents on the same team, unable to hit each other.
Connecting: when the signaling server is asleep, the game now waits and completes the connection itself instead of reporting an error straight away.
Updates (desktop): the game can no longer be started by accident while a required update is downloading, and the update notification no longer shows contradictory states.