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v0.4.0-draft: 40 skills milestone

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@RealThanhNguyxn RealThanhNguyxn released this 09 May 13:22
· 11 commits to main since this release

BlendOps v0.4.0-draft — 40 skills milestone

Roadmap progress checkpoint: 40 / 48 skills (83%) of the 3x baseline target.

What changed since v0.3.0-draft

Batch 5 — Asset / sourcing (4 skills)

  • asset-license-checker — verify license compliance for every external asset before scene build/export
  • asset-style-consistency-checker — flag style mismatch (PBR vs stylized, scale conflicts) before scene build
  • asset-fallback-strategy — define plan-B sources, procedural fallbacks, and substitution rules
  • asset-library-organization-planner — namespacing + folder + naming patterns for reusable libraries

Batch 6 — Color / format / output decisions (4 skills)

  • color-management-decision — pick sRGB / Filmic / Standard / AgX / ACEScg per output context before render
  • output-format-decision — choose PNG / JPG / WebP / OpenEXR / TIFF based on bit depth, alpha, compression
  • resolution-aspect-decision — pick render resolution + aspect ratio per consumer use case; avoid render-then-crop
  • cycles-vs-eevee-decision — Cycles / Eevee Next / Eevee legacy / Workbench based on quality, time, features

Each ships with SKILL.md + EVAL.md + 3 references/ files (24 new reference files).

Roadmap progress

Tag Skills Status
v0.1.0-draft 16 shipped
v0.2.0-draft 24 shipped
v0.3.0-draft 32 shipped
v0.4.0-draft 40 this release
v0.5.0-draft 48 next, final

Assets

40 portable Skill ZIPs (all Anthropic Skills frontmatter-compliant), one per skill.

Scope reminder

BlendOps publishes the skills layer only — runtime paths remain upstream's deliverable. See docs/runtime-stack-strategy.md.