v0.4.0-draft: 40 skills milestone
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BlendOps v0.4.0-draft — 40 skills milestone
Roadmap progress checkpoint: 40 / 48 skills (83%) of the 3x baseline target.
What changed since v0.3.0-draft
Batch 5 — Asset / sourcing (4 skills)
asset-license-checker— verify license compliance for every external asset before scene build/exportasset-style-consistency-checker— flag style mismatch (PBR vs stylized, scale conflicts) before scene buildasset-fallback-strategy— define plan-B sources, procedural fallbacks, and substitution rulesasset-library-organization-planner— namespacing + folder + naming patterns for reusable libraries
Batch 6 — Color / format / output decisions (4 skills)
color-management-decision— pick sRGB / Filmic / Standard / AgX / ACEScg per output context before renderoutput-format-decision— choose PNG / JPG / WebP / OpenEXR / TIFF based on bit depth, alpha, compressionresolution-aspect-decision— pick render resolution + aspect ratio per consumer use case; avoid render-then-cropcycles-vs-eevee-decision— Cycles / Eevee Next / Eevee legacy / Workbench based on quality, time, features
Each ships with SKILL.md + EVAL.md + 3 references/ files (24 new reference files).
Roadmap progress
| Tag | Skills | Status |
|---|---|---|
| v0.1.0-draft | 16 | shipped |
| v0.2.0-draft | 24 | shipped |
| v0.3.0-draft | 32 | shipped |
| v0.4.0-draft | 40 | this release |
| v0.5.0-draft | 48 | next, final |
Assets
40 portable Skill ZIPs (all Anthropic Skills frontmatter-compliant), one per skill.
Scope reminder
BlendOps publishes the skills layer only — runtime paths remain upstream's deliverable. See docs/runtime-stack-strategy.md.