I am unable to find out why this happens but here is what i observe:
Here is your example on https://docs.thatopen.com/Tutorials/Components/Front/ClipStyler
It shows a Z-offset to the clip placed.

https://viewer.crais.io/ figured out a way do the reverse and align the clipstyler with the clip as seen here:

However here is the bug:
If the clip is angled, the black geometry it generates to simulate the fill does not align with the cut because the geometry is rendered from further inside the 3D model:


I am unable to find out why this happens but here is what i observe:
Here is your example on https://docs.thatopen.com/Tutorials/Components/Front/ClipStyler

It shows a Z-offset to the clip placed.
https://viewer.crais.io/ figured out a way do the reverse and align the clipstyler with the clip as seen here:

However here is the bug:


If the clip is angled, the black geometry it generates to simulate the fill does not align with the cut because the geometry is rendered from further inside the 3D model: