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5 changes: 5 additions & 0 deletions docs/Resources/godot.md
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# Godot 4.X Resources

The [**Official Godot Engine Docs**](https://docs.godotengine.org/) is one of the best places to start learning how godot shaders work (due to the fact that godot shaders are build different (Lol!))

See: https://docs.godotengine.org/en/stable/tutorials/shaders/index.html
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# Resources

This is where a bunch of external resources will be linked for extra enrichment that may be out of scope for TLOS.

## Resource contribution

Add as many as you want, as long as they add something valuable and isn't just a total copy-paste or distraction. Links only please!
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All contributions are welcomed, and the contribution guide can be viewed on the [github repository](https://github.com/Snorfield/The-Library-Of-Shaders). This library is built by developers for developers, and we appreciate everyone's help.

NOTICE: This should go without being said, but we strive to follow the principals of the [5 Wikipedian Pillars](https://en.wikipedia.org/wiki/Wikipedia:Five_pillars). Thanks for your understanding and have a good day!

## Licensing and Copyright

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- Vignette: PostProcessing/Vignette.md
- Gaussian Blur: PostProcessing/GaussianBlur.md


- Resources:
- Index: Resources/index.md

- Godot 4.X: Resources/godot.md