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Alternate interaction of Custom Night's difficulty counters #6

@AlvarTR

Description

@AlvarTR

Current implementation of the "two star menuing" does the difficulty of each robot one at a time, with a 1s timer to avoid double clicks.

As it is said in the video, FNAF only considers double-clicking when the mouse is kept in the same position for multiple clicks.

In order to avoid waiting more than a minute for each Custom Night's difficulty setup, instead of upping each robot's difficulty separately, a loop of 17 steps could be implemented in which all robot's difficulty are set in each iteration, and another loop after that could take care of Freddy's and Foxy's lower starting difficulty.

This fix seems simple and would save 1 minute for each Custom Night retry, as the timer is no longer needed.

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