Bannerlator 1.2
Changelog
| Commit | Title |
|---|---|
a598584 |
chore(splash): bump version label V 1.1 -> V 1.2 for the 1.2 release |
552a28e |
docs: log new neon launcher icon + adaptive corner-clip fix (neonicon build) |
19d62f8 |
feat(icon): new neon gamepad launcher icon (all densities, all 3 flavors) |
0f3884e |
docs: log native-rendering toggle device test + HUD-freeze fix (hudfix build) |
f724ec2 |
fix(render): tick the perf HUD on the Vulkan FLIP/scanout present path |
df3a5c7 |
ui(drawer): gray out Screen Effects on the Vulkan renderer too |
ba06bc3 |
ui(drawer): gray out SGSR/HDR on the Vulkan renderer (GL-only effects) |
779967a |
fix(render): wire in-game Native Rendering toggle + restore perf HUD on Vulkan |
bd632e4 |
docs: log the Vulkan/DXVK/vkd3d black-screen fix (vkfix3, both renderers confirmed) |
7d5c9f8 |
fix(render): port GameNative AHB present path so Vulkan content renders on GL+Vulkan |
Bannerlator 1.2
Rendering
- Fixed Vulkan / DXVK / vkd3d game content rendering black on both the OpenGL and Vulkan host renderers (full AHardwareBuffer present path is now wired end-to-end).
- In-game Native Rendering+ toggle now works on the Vulkan renderer (lower-latency direct scanout).
- Fixed the performance HUD freezing while Native Rendering was enabled.
- Screen Effects / SGSR / HDR are correctly grayed out on the Vulkan renderer (OpenGL-only effects).
Content / installs
- DXVK / VKD3D / Vegas version lists now refresh immediately after a download.
UI
- New neon gamepad app icon (fits the launcher mask cleanly — no clipped corners).
- Splash version bumped to V 1.2.
Credits
The render-options fix in this release — the AHardwareBuffer present path that makes Vulkan / DXVK / VKD3D content render correctly on both the OpenGL and Vulkan host renderers, plus the Native Rendering+ direct-scanout path — was ported from and cross-examined against GameNative by utkarshdalal. Thank you. See the full Credits.
