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Bannerlator 1.2

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@github-actions github-actions released this 20 Jun 00:09
· 112 commits to main since this release

Bannerlator

Changelog

Commit Title
a598584 chore(splash): bump version label V 1.1 -> V 1.2 for the 1.2 release
552a28e docs: log new neon launcher icon + adaptive corner-clip fix (neonicon build)
19d62f8 feat(icon): new neon gamepad launcher icon (all densities, all 3 flavors)
0f3884e docs: log native-rendering toggle device test + HUD-freeze fix (hudfix build)
f724ec2 fix(render): tick the perf HUD on the Vulkan FLIP/scanout present path
df3a5c7 ui(drawer): gray out Screen Effects on the Vulkan renderer too
ba06bc3 ui(drawer): gray out SGSR/HDR on the Vulkan renderer (GL-only effects)
779967a fix(render): wire in-game Native Rendering toggle + restore perf HUD on Vulkan
bd632e4 docs: log the Vulkan/DXVK/vkd3d black-screen fix (vkfix3, both renderers confirmed)
7d5c9f8 fix(render): port GameNative AHB present path so Vulkan content renders on GL+Vulkan

Bannerlator 1.2

Rendering

  • Fixed Vulkan / DXVK / vkd3d game content rendering black on both the OpenGL and Vulkan host renderers (full AHardwareBuffer present path is now wired end-to-end).
  • In-game Native Rendering+ toggle now works on the Vulkan renderer (lower-latency direct scanout).
  • Fixed the performance HUD freezing while Native Rendering was enabled.
  • Screen Effects / SGSR / HDR are correctly grayed out on the Vulkan renderer (OpenGL-only effects).

Content / installs

  • DXVK / VKD3D / Vegas version lists now refresh immediately after a download.

UI

  • New neon gamepad app icon (fits the launcher mask cleanly — no clipped corners).
  • Splash version bumped to V 1.2.

Credits

The render-options fix in this release — the AHardwareBuffer present path that makes Vulkan / DXVK / VKD3D content render correctly on both the OpenGL and Vulkan host renderers, plus the Native Rendering+ direct-scanout path — was ported from and cross-examined against GameNative by utkarshdalal. Thank you. See the full Credits.