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205 changes: 205 additions & 0 deletions misc/huffman_coding.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,205 @@
#include<stdio.h>
#include<stdlib.h>

typedef struct Node
{
float frequency;
char character;
struct Node *next;
struct Node *left_child;
struct Node *right_child;
}node;

node* sort(node*, int);
void display(node*);
node* delete_front(node*);
void huffman_algo(node*);
void print_codes(node*, int[], int);
node* create_node();

node* create_node()
{
node* temp = (node*)malloc(sizeof(node));
temp -> next = NULL;
temp -> left_child = NULL;
temp -> right_child = NULL;
return temp;
}

int main()
{
int n;
int i;
node* new_node;
node* ele;
node* front_node;
ele = NULL;
printf("Enter the number of characters : ");
scanf("%d", &n);
for(i = 0; i < n; ++i)
{
new_node = create_node();
printf("Enter the character %d and it's corresponding frequency : ", i + 1);
scanf(" %c", &(new_node -> character));
scanf("%f", &(new_node -> frequency));
if(ele == NULL)
{
ele = new_node;
front_node = new_node;
}
else
{
ele -> next = new_node;
ele = ele -> next;
}
}
ele = ele -> next;
front_node = sort(front_node, n);
printf("%d\n", n);
huffman_algo(front_node);
return 0;
}

node* sort(node* front_node, int n)
{
int i;
node* temp;
node* first_node;
node* second_node;
node* curr = create_node();
for(i = 0; i < n; ++i)
{
temp = front_node;
while(temp -> next != NULL)
{
first_node = temp;
second_node = temp -> next;
if((first_node -> frequency) > (second_node -> frequency))
{
curr -> character = first_node -> character;
curr -> frequency = first_node -> frequency;
first_node -> character = second_node -> character;
first_node -> frequency = second_node -> frequency;
second_node -> character = curr -> character;
second_node -> frequency = curr -> frequency;
}
temp = temp -> next;
}
}
return front_node;
}

void huffman_algo(node* front_node)
{
int finished = 0;
node* temp;
while(finished != 1)
{
temp = create_node();
float first_freq = front_node -> frequency;
float second_freq = front_node -> next -> frequency;
temp -> frequency = first_freq + second_freq;
if(first_freq < second_freq)
{
temp -> left_child = front_node;
temp -> right_child = front_node -> next;
}
else
{
temp -> left_child = front_node -> next;
temp -> right_child = front_node;
}
front_node = delete_front(front_node);
front_node = delete_front(front_node);
if(front_node!=NULL)
{
int done = 0;
node* traverse;
traverse = front_node;
while(traverse -> next != NULL)
{
if((traverse -> frequency) <= (temp -> frequency) && ((traverse -> next) -> frequency) >= (temp -> frequency))
{
done = 1;
node* curr;
curr = traverse -> next;
traverse -> next = temp;
temp -> next = curr;
}
traverse = traverse -> next;
}
if(done == 0)
{
if((temp -> frequency) <= (front_node -> frequency))
{
temp -> next = front_node;
front_node = temp;
}
else
{
node* curr;
curr = front_node;
while(curr -> next != NULL)
{
curr = curr -> next;
}
curr -> next = temp;
}
}
}
else
{
finished = 1;
}
}
int code[100];
printf("\nCodes:\n");
print_codes(temp, code, 0);
}

void print_codes(node* temp, int code[], int k)
{
if(temp -> left_child != NULL)
{
code[k] = 0;
print_codes(temp -> left_child, code, k + 1);
}
if(temp -> right_child != NULL)
{
code[k] = 1;
print_codes(temp -> right_child, code, k + 1);
}
if((temp -> left_child == NULL) && (temp -> right_child == NULL))
{
printf("%c\n", temp -> character);
int i = 0;
for(i = 0; i < k; ++i)
{
printf("%d", code[i]);
}
printf("\n\n");
}
}

node* delete_front(node* front_node)
{
node* temp;
temp = front_node;
front_node = front_node -> next;
return front_node;
}

void display(node* front_node)
{
printf("\n");
node* temp;
temp = front_node;
while(temp != NULL)
{
printf("%c", temp -> character);
printf("\t%f", temp -> frequency);
printf("\n");
temp = temp -> next;
}
printf("\n");
}
150 changes: 150 additions & 0 deletions misc/maze.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,150 @@
#include<stdio.h>
#include<stdlib.h>

typedef struct{
short int row;
short int col;
short int dir;
}element;

typedef struct{
short int horiz;
short int vert;
}move;

void directions(move[]);
void game();
void push(element[],int*,element);
element pop(element[],int*);
void display(element[],int*);

int main()
{
game();
return 0;
}

void game()
{
int **maze,**mark,nextRow,nextCol,row,column,i,j,TOP=-1;
element current,stack[50];
move offsets[8];

directions(offsets);

scanf("%d%d",&row,&column);

maze=(int**)malloc((row+2)*sizeof(int*));
for(i=0;i<row+2;i++)
{
*(maze+i)=(int*)malloc((column+2)*sizeof(int));
}
mark=(int**)malloc((row+2)*sizeof(int*));
for(i=0;i<row+2;i++)
{
*(mark+i)=(int*)malloc((column+2)*sizeof(int));
}
for(i=0;i<row+2;i++)
{
for(j=0;j<column+2;j++)
{
*(*(mark+i)+j)=0;
}
}

for(i=0;i<row+2;i++)
{
for(j=0;j<column+2;j++)
{
if(i==0||i==row+1||j==0||j==column+1)
{
*(*(maze+i)+j)=1;
}
else
{
scanf("%d",(*(maze+i)+j));
}
}
}


current.dir=0;
current.row=1;
current.col=1;

printf("\nStarting at (1,1)\n");

while(current.dir<8&&(current.row!=row||current.col!=column))
{
nextRow=current.row+offsets[current.dir].vert;
nextCol=current.col+offsets[current.dir].horiz;

if(maze[nextRow][nextCol]==0&&mark[nextRow][nextCol]!=1)
{

mark[current.row][current.col]=1;
push(stack,&TOP,current);
current.dir=0;
current.row=nextRow;
current.col=nextCol;
}
else
{
current.dir++;
}

if(current.dir==8)
{
current=pop(stack,&TOP);
}
}

display(stack,&TOP);

printf("End at (%d,%d)\n",row,column);

}

void display(element stack[],int *TOP)
{
int copyTOP=1;
while(copyTOP<=*TOP)
{
printf("Move at (%d,%d)\n",stack[copyTOP].row,stack[copyTOP].col);
copyTOP++;
}
}

void push(element stack[],int *TOP,element value)
{
*TOP=*TOP+1;
stack[*TOP].row=value.row;
stack[*TOP].col=value.col;
stack[*TOP].dir=value.dir+1;
}

element pop(element stack[],int *TOP)
{
*TOP=*TOP-1;
return stack[*TOP+1];
}

void directions(move offset[])
{
offset[0].vert=-1;
offset[0].horiz=0;
offset[1].vert=-1;
offset[1].horiz=1;
offset[2].vert=0;
offset[2].horiz=1;
offset[3].vert=1;
offset[3].horiz=1;
offset[4].vert=1;
offset[4].horiz=0;
offset[5].vert=1;
offset[5].horiz=-1;
offset[6].vert=0;
offset[6].horiz=-1;
offset[7].vert=-1;
offset[7].horiz=-1;
}
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