Releases: Realistic-Farming/FS25_FertilizerDepot
Release list
v1.0.3.1 - Hotfix
Depot inventory and pending delivery were not restored after saving and reloading a game. The savegame data was written correctly but loaded from the wrong XML path, causing the depot to always start empty
After release:
Fixed mismatch between save path (again)
v1.0.3.0
What's new in 1.0.3.0
New
- Delivery status HUD — a small overlay panel now appears on-screen whenever a delivery is active, showing whether you need to drive to the pickup zone (yellow) or return to your depot (green). Right-click the panel to enter edit mode — drag it anywhere, resize it from any corner, and it saves its position per savegame automatically.
Fixed
- Depot stock now saves correctly — fertilizer stock levels were not being written to the savegame due to an XML schema registration bug. This is now fixed. Existing saves will start fresh on first load, but from this version forward stock will persist correctly between sessions.
- Delivery order error eliminated — placing a delivery order no longer produces an error in the log. The truck spawn feature is temporarily disabled until a proper in-game store vehicle is configured.
- Pickup zone — insufficient funds feedback — if your farm cannot afford a delivery, you now see a clear "Not enough money" warning immediately instead of nothing happening.
Translation
- Full native Danish translation added (community contribution by DJWestDK — thank you!)
- New HUD strings added to all 26 supported languages
Save compatibility
Existing saves are compatible. Note: depot stock levels from saves made before 1.0.3.0 will not carry over due to the savegame fix — this is a one-time reset.
v1.0.2.0 - Hotfix
What's fixed:
- Blob texture removed from the silo
- Bags and Tanks now spawn at the production marker next to the building
- Fixed a bug where selling fertilizer could apply to the wrong fill type
- Added 2 new commands (FDFillDepot & FDEmpyDepot)
Fixed after this release:
- bigBags and liquidTanks can be sold back at the production marker
- vehicle can still be "unloaded" at the unload trigger
These fixes will be included in the next release
v1.0.1.3 — Products tab refinements
What's new in 1.0.1.3
Physical product orders (bigBag / liquidTank)
- Spawned containers now fill to their full capacity; depot stock is deducted correctly
- Vehicle detection radius improved: 8m at the depot building, 15m at the unload zone — pallets that drift slightly after physics settle are now found reliably
- Quantity buttons display correctly in all cases
Console commands
FDFillStockandFDEmptyStocknow work correctly in all multiplayer scenarios
Fixes
- Storage sync now fires after every sell attempt, including failed ones — previously a failed sell could leave clients with stale stock display
- Snow-cover node on the silo building removed (was appearing as an unexpected white dome)
- Fixed missing key binding label for "Interact with Fertilizer Depot" in the game's control settings screen
Save compatibility
Fully compatible with existing saves — no migration needed.
v1.0.1.2 — Hotfix: restored placement + dialog fixes
What's Fixed
Critical: Both buildings were broken in v1.0.1.0 — neither could be placed, shop icons were missing, and all dialogs were non-functional. This was caused by attempting to delete the winter/snow node (visuals/winter) from the silo model, which is managed internally by FS25 and cannot be removed this way. The deletion has been reverted.
Settings dialog: The option selectors (Seasonal Pricing, Storage Capacity, etc.) were showing white squares instead of proper arrow buttons. Fixed by using the correct FS25 profile (fs25_subCategorySelector).
GUI warnings: Removed 20 log warnings per DepotDialog open caused by invalid + prefix on position values.
Notes
- No save migration required — savegames from v1.0.0.0 and v1.0.1.0 are fully compatible
- The white/snow blob visible on the silo in winter is FS25's seasonal snow accumulation — this is expected behavior from the base game model, not a bug
v1.0.1.0
What's new in 1.0.1.0
Bug fixes
- Settings now save and load correctly — values set in the Shift+D dialog (seasonal pricing, storage capacity, sell ratio, buy multiplier) now persist across game sessions and server restarts
- Silo white blob removed — the winter snow mesh was rendering as a large white shape next to the Fertilizer Filling Silo; it is now properly hidden
- Shop icons corrected — both the Depot and Silo buildings now show the correct icon in the build menu
New features
- Apply button in settings dialog — settings changes are now buffered until you click Apply; closing without applying discards your changes
- Debug Logging toggle — new setting in the Shift+D dialog; enables verbose
[FertDepot]log output for troubleshooting
Save compatibility
Existing saves are fully compatible. Settings will load from the new FS25_FertilizerDepot.xml file in your savegame folder going forward. Settings from 1.0.0.0 cannot be migrated automatically — you will need to re-apply them once after updating.
v1.0.0.0 — Initial Release
FS25 Fertilizer Depot — v1.0.0.0
First public release.
What's included
- Depot building — walk inside and open the purchase dialog to browse fertilizer types, check prices and storage, set amounts, and either fill a nearby vehicle directly or place a pre-order
- Silo building — drive your sprayer or tanker up, walk to the silo on foot, and confirm to collect your pre-order
- Seasonal prices — fertilizer costs fluctuate through the year; buy in summer for the best rates
- Sell back — sell excess fertilizer from your vehicle at the depot unload zone (80% of buy price by default)
- Admin settings — configure storage capacity, buy price multiplier, and sell ratio in-game (Shift+D)
- FS25_SoilFertilizer support — when installed, 25+ custom types (UAN32, LIQUID_DAP, LIQUID_POTASH, GYPSUM, etc.) become available
- Multiplayer ready — all transactions are server-authoritative
- 26 languages supported
Installation
Drop FS25_FertilizerDepot.zip into your mods folder. No other mods required. FS25_SoilFertilizer is optional but recommended for the full fill type selection.
Notes
- Place the Depot and Silo buildings from the construction menu
- The Silo must be near the vehicle you want filled when you confirm the order