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v2.0.0.4 — Full event effect subsystems

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@TheCodingDad-TisonK TheCodingDad-TisonK released this 01 Mar 11:19
· 113 commits to master since this release

What's new

This release implements the full event effect delivery layer — the major missing piece since the initial rewrite. Events now produce real, observable gameplay changes beyond just showing a notification.

Price effects (via EconomyManager hook)

A new utils/EffectHooks.lua module patches EconomyManager.getPricePerLiter at load time. The following events now affect actual sell prices whenever you sell crops, livestock products, or goods:

Event Effect
Market Boom +10–35% sell price
Market Crash −10–35% sell price
Price Fixing fixed sell price multiplier
Export Opportunity +25–40% sell price
Economic Crisis sell price penalty
Crop Yield Bonus/Penalty ±5–25% sell price
Harvest Bonus/Penalty ±10–30% sell price
Field Sale Bonus/Penalty ±5–25% sell price
Bonus Trade Prices +10–30% sell price
Festival +5–20% sell price
Bird Flock / Rabbit Infestation sell price penalty
Bee Swarm sell price bonus

Durability effects (via Vehicle hook)

Vehicle.addDamageAmount is patched to scale incoming damage during active events:

  • Equipment Durability Boost — reduces damage rate
  • Equipment Durability Drop — increases damage rate

Ongoing per-minute cash effects (tick handlers)

Four tick handlers now fire every 60 in-game seconds to deliver cash:

  • Economic discounts (seed, fertilizer, fuel, equipment) → €/min savings
  • Economic crisis → loan penalty deducted per minute
  • Money Bonus / Malus → direct €/min injection or deduction
  • Festival → periodic income bonus
  • Field fertilizer/seed events → savings/cost proxy per minute
  • Wildlife animal product events → cash scaled by number of husbandries
  • XP events → farm reputation points adjusted per minute

Other fixes

  • All formerly boolean EVENT_STATE flags converted to numeric values so they work as multipliers
  • Festival event was a stub — now sets both a market price bonus and a periodic income bonus
  • Event selection now uses weighted random (weight=1 default, infrastructure ready for tuning)
  • All per-minute tick timestamps cleared on event end to prevent cross-event bleed

Installation

Drop FS25_RandomWorldEvents.zip into your mods folder as-is — do not unzip.