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@FarmerSam87
Don't disable base game weeds.... SF works with them, not instead of them.

Unlike lime (where the base game system and SF's pH system can conflict), weeds are a shared mechanic. SF reads directly from the game's native weed density map (FieldState.weedFactor) and uses that to calculate nutrient depletion. Weeds drain N, P, and K over time depending on how bad the weed pressure is on a field.

The base game still handles everything about weeds: growth, spreading, canopy suppression, and removal. SF just observes the weed level and applies nutrient consequences. If you disable weeds, SF loses that input and its weed pressure feature goes blind.

If you're looking for a weed indic…

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@FarmerSam87
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Answer selected by TheCodingDad-TisonK
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