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Make your own animated armor trim materials with nothing but a resource pack and a data pack, no coding required.
Once the mod is installed, any pack can add an animated trim that shimmers, pulses, or cross-fades on worn armor.
- Creating an Animated Trim: the full step-by-step tutorial (data pack plus resource pack), using Raw Copper as the example.
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Animation Format: the
trim_animationsfile: frames,frametime,interpolate. - Making Palettes: how the colours and frames work.
- Troubleshooting: fixes for the common errors.
Covers 1.21.1, 26.2, and 26.3. A few files differ between versions (palette folder, the material field, the atlas, pack formats). Each step in Creating an Animated Trim shows the variant for your version, and there is a quick-reference table at the bottom of that page.
Everything in this wiki is demonstrated by a ready-to-clone example that adds the Raw Copper animated trim: https://github.com/TheFlyingEnt/EntArmorTrimExpanded-Example
git clone TheFlyingEnt/EntArmorTrimExpanded-Example
This contains a complete data pack and resource pack for
raw_copperyou can copy from or drop straight into your world.
| Piece | Pack | Folder | What it is |
|---|---|---|---|
| Material definition | Data pack | data/ |
Registers the trim material (palette_id) |
| Provider mapping | Data pack | data/ |
Maps the ingredient item to the material |
| Ingredient tag | Data pack | data/ |
Lets you apply it in a smithing table |
| Colours (palettes) | Resource pack | assets/ |
The actual trim colours, one image per frame |
| Animation | Resource pack | assets/ |
Which frames play, how fast, and whether to interpolate |
The trim colours are always a resource pack (client-side); the material itself is a data pack (server-side). You need both. See Creating an Animated Trim for the walkthrough.
An animated material only animates while Ent's Armor Trim Expanded is installed. Without the mod, the material still exists but renders as a normal static trim.
Ent's Armor Trim Expanded
