The current export tabs, imo, leave a lot to be desired in efficiently and easily organizing projects to make optimal games for different platforms.
The current "Resources" tab is very limited in what it can do and I think it could be a lot better in regards to how it's laid out and what it can do. My proposal is to change so that under the normal options that are there, there will be two windows: The file tree of the project, and a preview of that tree, but only what will be exported with the current settings. This could also preview things like bundling duplicates, and clicking a specific resource could bring you over to...
The new "File Config" tab, which is something like the Script and Image tab rolled together with extra options for other file types. Basically, this tab will show the resource, maybe even preview it (eg. model, audio, image), and give you a list of options on how you want that resource to be exported with the project, including compression, converting to specific formats, etc, and previews of what that resource will come out to be with those options (if possible).
The current export tabs, imo, leave a lot to be desired in efficiently and easily organizing projects to make optimal games for different platforms.
The current "Resources" tab is very limited in what it can do and I think it could be a lot better in regards to how it's laid out and what it can do. My proposal is to change so that under the normal options that are there, there will be two windows: The file tree of the project, and a preview of that tree, but only what will be exported with the current settings. This could also preview things like bundling duplicates, and clicking a specific resource could bring you over to...
The new "File Config" tab, which is something like the
ScriptandImagetab rolled together with extra options for other file types. Basically, this tab will show the resource, maybe even preview it (eg. model, audio, image), and give you a list of options on how you want that resource to be exported with the project, including compression, converting to specific formats, etc, and previews of what that resource will come out to be with those options (if possible).