v1.1.3
This patch comes with a new feature I'm very proud of, hopefully it'll help even more in managing squads of minions! Plus some assorted bug fixes and tweaks, and perhaps something else...
New Features
- Floating Squad HUD: minion squads now show a shared health bar floating near the squad centroid, with animated link lines to each member on hover, bar suppression on individual tokens, animated HP changes, draggable and lockable position that persists across reloads, and an inline HP editor (double-click or right-click the bar)
- New debug options for squad labels, why not check it out?
Tweaks and Additions
- Target pickers now mimic Foundry's native targeting reticle on hovered and when selecting tokens
- The Power Word: Kill X marker now displays faintly on hover and pulses slightly for some extra visual feedback
- All canvas target pickers (ability, death, PWK) now show faint targeting reticles and ghost X marks on all valid candidates before selection; ability pickers also show a green range aura around the caster; toggle in Death Tracker settings
- The manual death assignment picker X marks now pulse with the same animation as the PWK picker
- The fall landing picker now shows a red FM-style arrow from the faller to the hovered destination and highlights blocked squares dark red
- Creatures 2+ sizes different from the faller can now share the same space when choosing a landing square
Bug Fixes
- meleeRanged abilities now correctly use the active melee or ranged distance for target filtering and range display, rather than always taking the larger of the two
- Fall collision damage to the creature landed on is now correctly undone when using FM undo
- Revived tokens that share a space with an incompatible living token are now prompted to relocate one by one; Escape auto-places at the nearest free square; creatures 2+ sizes different may share space per DS rules
Full Changelog: v1.1.2...v1.1.3