v1.1.6.1
New feature, and hopefully it works cleanly! Should help more with minion squads.
New Features
- Squad Targeting: When a squad uses an ability, the Director assigns which minions target which enemies using a canvas picker, or lets the module auto-assign based on range and adjacency.
Tweaks and Additions
- The auto-rename squads dialog now has a "Save this choice" option; the saved preference can be changed or reset in Squad Labels settings (#20)
- Shift-clicking Start Combat always shows the rename dialog regardless of saved preference (#20)
- Auto-rename no longer renames fractional squad names (e.g. Group 1a, Group 1b)
Bug Fixes
- Squad Simultaneous Turns: fixed two bugs where DS does not decrement individual initiatives on squad arrow click (causing one minion to be skipped), and our batch initiative decrement triggered a second intra-group combatTurnChange that left one member's end-of-turn effects (e.g. Bleeding) unfired
- Squad Labels: a failed effect create no longer silently drops labels for all subsequent tokens in the batch
- Squad captain candidate selection no longer includes Leader or Solo enemies
Full Changelog: v1.1.5...v1.1.6.1