Skip to content

v1.1.6.1

Choose a tag to compare

@github-actions github-actions released this 02 Jun 21:15
· 24 commits to main since this release

New feature, and hopefully it works cleanly! Should help more with minion squads.

New Features

  • Squad Targeting: When a squad uses an ability, the Director assigns which minions target which enemies using a canvas picker, or lets the module auto-assign based on range and adjacency.

Tweaks and Additions

  • The auto-rename squads dialog now has a "Save this choice" option; the saved preference can be changed or reset in Squad Labels settings (#20)
  • Shift-clicking Start Combat always shows the rename dialog regardless of saved preference (#20)
  • Auto-rename no longer renames fractional squad names (e.g. Group 1a, Group 1b)

Bug Fixes

  • Squad Simultaneous Turns: fixed two bugs where DS does not decrement individual initiatives on squad arrow click (causing one minion to be skipped), and our batch initiative decrement triggered a second intra-group combatTurnChange that left one member's end-of-turn effects (e.g. Bleeding) unfired
  • Squad Labels: a failed effect create no longer silently drops labels for all subsequent tokens in the batch
  • Squad captain candidate selection no longer includes Leader or Solo enemies

Full Changelog: v1.1.5...v1.1.6.1