v1.4.0-beta.7
Pre-release
Pre-release
·
3 commits
to 26.1.x
since this release
ARMOR TESTS
DEBUG COMMANDS
DISPENSER BUFFS
ANIMATIONS!
What's Changed
- Fix audited bugs and simplify the modifier system by @TheMarstonConnell in #51
- CI: run unit tests and in-world gametests by @TheMarstonConnell in #52
- Replace substring enchantment matching with datapack-editable tags by @TheMarstonConnell in #53
- Add anvil repair for Random Tools (datapack-editable repair materials) by @TheMarstonConnell in #54
- Regenerate wiki in CI and push doc updates back to PR branches by @TheMarstonConnell in #57
- Harden three quiet failure modes (trait wipe, loot-table matching, raw GLFW) by @TheMarstonConnell in #55
- Extract shared EffectModifier base; name remaining magic constants by @TheMarstonConnell in #56
- Localize tooltips and trait text; generate en_us.json from the registry by @TheMarstonConnell in #58
- Recompute level threshold inside addXp loop by @TheMarstonConnell in #61
- Add Trait Addition/Subtraction Templates to the creative menu by @TheMarstonConnell in #60
- Add EntityKillModifier hook; fix Hailey's Wrath never firing by @TheMarstonConnell in #62
- Add advancement tab with custom criterion triggers by @TheMarstonConnell in #59
- Add full armor system: 10 texture sets, armor traits, cases, smithing, XP by @TheMarstonConnell in #63
- Add Essence salvaging: smelt loot gear, retexture with Essence by @TheMarstonConnell in #64
- Improve dispenser-opened Loot Cases: real biome data and configurable goodness by @TheMarstonConnell in #65
- Refresh README and fix stale dispenser docs by @TheMarstonConnell in #66
- Audit: fix 13 bugs and deduplicate the modifier layer (-1,100 LoC) by @TheMarstonConnell in #67
- Open cases into the hand that held them by @TheMarstonConnell in #68
- Add /randomloot admin commands: give, trait add/remove, xp by @TheMarstonConnell in #69
- Case-opened gear rolls through every texture before revealing itself by @TheMarstonConnell in #70
Full Changelog: v1.3.0...v1.4.0-beta.7