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Current Progress
TheQuantifier edited this page Sep 29, 2025
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- Character System: Ported from Java, includes inventory, backpack, equipment, and stats (strength/defense).
- Equipment System: Abstract + subclasses (Armor, Weapon, Potion) with enums for type categorization.
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UI: Split into
ui/folder with modular panels (StatsView, CharacterHub, MainMenu, PersistentUI). - Game World: SunRig, EnvironmentController, Terrain3D, CameraRig, MenusCanvasLayer.
- Player: FSM controls motion; water, crouch, sprint mechanics; character customization scene with gender selection.
- Mixamo Y-Bot (male) and X-Bot (female).
- Shared skeleton for cross-usable animations.
- Edited in Blender 4.4.3 with multiple actions in the Action Editor.
- Login system with new/returning user support + password authentication.
- Switchable first/third person view.
- Terrain3D base world with moat, city walls, and gates.
- Minimap, environment lighting, and grass/sky setup.