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6 changes: 4 additions & 2 deletions content/post/unreal-linux.en.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ coverStyle: background:#2c2f4c;color:#fff
thumbnailImagePosition: left
---

Complete guide to start using **Unreal Engine** on your **Linux** machine. Compatible with **UE5**, **UE5.1**, **UE5.2** and its latest version **UE5.3**.
Complete guide to start using **Unreal Engine** on your **Linux** machine. Compatible with **UE5**, **UE5.1**, **UE5.2**, **UE5.3** and its latest version **UE5.4**.
<!--more-->

Unreal Engine is an amazing tool to create videogames and compile them for almost any (capable) device out there. Despite the fact that Unreal is an awesome **multiplatform** engine, trying to run its **editor** on Linux can be obscure and troublesome. This is a compact but comprehensive guide that includes instructions to install, execute and troubleshoot **UE 5 for Linux**.
Expand All @@ -46,6 +46,7 @@ Unreal Engine is an amazing tool to create videogames and compile them for almos
$HOME/Unreal/5.2.0/
$HOME/Unreal/5.2.1/
$HOME/Unreal/5.3.0/
$HOME/Unreal/5.4.0/
```

3. Go inside the extracted folder **Engine/Binaries/Linux** and execute the file: **UnrealEditor**. You should see the Unreal Engine Editor just working.
Expand Down Expand Up @@ -129,6 +130,7 @@ More info:
[Installations]
5.1=/home/YOUR_USER/Unreal/5.1.0
5.3=/home/YOUR_USER/Unreal/5.3.2
5.4=/home/YOUR_USER/Unreal/5.4.0
```

Replace GUIDs like *B4BA80E5-061F-406C-B07C-A6C2AC42AE61* and names like *UE_5.3* with a simpler 5.x and double check the installation path.
Expand All @@ -143,7 +145,7 @@ More info:
```

* Graphical issues:
* Virtual Shadow Maps (VSM) Artifacts: ![shadow artifacts ue5 lumen vsm](https://docs.unrealengine.com/5.1/Images/building-virtual-worlds/lighting-and-shadows/shadows/virtual-shadow-maps/vsm-max-pages-exceeded-artifact.webp)
* Virtual Shadow Maps (VSM) Artifacts: ![shadow artifacts ue5 lumen vsm](/images/posts/ue-vsm-max-pages-exceeded-artifact.png)

With Virtual Shadow Maps, all of the shadow data in the scene for all lights is stored in a single large texture pool. The default pool size is affected by the Shadow Scalability setting, but it may need to be adjusted in scenes with many lights using high resolution shadows.

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6 changes: 4 additions & 2 deletions content/post/unreal-linux.es.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ coverStyle: background:#2c2f4c;color:#fff
thumbnailImagePosition: left
---

Guía completa para empezar a usar **Unreal Engine** en tu máquina **Linux**. Compatible con **UE5**, **UE5.1**, **UE5.2** y el más reciente **UE5.3**.
Guía completa para empezar a usar **Unreal Engine** en tu máquina **Linux**. Compatible con **UE5**, **UE5.1**, **UE5.2**, **UE5.3** y el más reciente **UE5.4**.
<!--more-->

Unreal Engine es una herramienta fantástica para crear videojuegos y compilarlos para casi cualquier dispositivo (lo suficientemente poderoso). A pesar del hecho que Unreal es un motor **multiplatforma** increíble, intentar correr su **editor** en Linux puede ser un proceso oscuro y molesto. Esta es una guía compacta pero integral, que incluye instrucciones para instalar, ejectuar y corregir los errores más comunes de **UE 5 para Linux**.
Expand All @@ -46,6 +46,7 @@ Unreal Engine es una herramienta fantástica para crear videojuegos y compilarlo
$HOME/Unreal/5.2.0/
$HOME/Unreal/5.2.1/
$HOME/Unreal/5.3.0/
$HOME/Unreal/5.4.0/
```

3. Ir dentro del folder extraído a **Engine/Binaries/Linux** y ejecutar el archivo: **UnrealEditor**. Deberías ver el Editor de Unreal corriendo.
Expand Down Expand Up @@ -131,6 +132,7 @@ Más información:
[Installations]
5.1=/home/YOUR_USER/Unreal/5.1.0
5.3=/home/YOUR_USER/Unreal/5.3.2
5.4=/home/YOUR_USER/Unreal/5.4.0
```

Reemplazamos cualquier GUIDs como *B4BA80E5-061F-406C-B07C-A6C2AC42AE61* o también nombres similares a *UE_5.3* con un nombre simple al estilo 5.x y validamos la ruta de instalación.
Expand All @@ -145,7 +147,7 @@ Más información:
```

* Problemas gráficos:
* Virtual Shadow Maps (VSM) con artefactos: ![shadow artifacts ue5 lumen vsm](https://docs.unrealengine.com/5.1/Images/building-virtual-worlds/lighting-and-shadows/shadows/virtual-shadow-maps/vsm-max-pages-exceeded-artifact.webp)
* Virtual Shadow Maps (VSM) con artefactos: ![shadow artifacts ue5 lumen vsm](/images/posts/ue-vsm-max-pages-exceeded-artifact.png)

Con Virtual Shadow Maps, todos los datos de sombras en la escena para todas las luces se almacenan en un único pool de texturas grande. El tamaño del pool predeterminado se ve afectado por la configuración de Escalabilidad de sombras, pero es posible que deba ajustarse en escenas con muchas luces que usan sombras de alta resolución.

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