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Fixes #1824

This change fixes an issue where a builder gets stuck in a busy state if its target scaffold is destroyed just before it reaches its destination.

@Stubbjax Stubbjax self-assigned this Nov 16, 2025
@Stubbjax Stubbjax added Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker Gen Relates to Generals ZH Relates to Zero Hour NoRetail This fix or change is not applicable with Retail game compatibility labels Nov 16, 2025
@Stubbjax Stubbjax force-pushed the fix-invalid-dozer-task branch from 1b2b182 to b958d86 Compare November 16, 2025 11:20
@Stubbjax Stubbjax changed the title bugfix: Invalidate current dozer build task if the target scaffold no longer exists bugfix: Invalidate current dozer / worker build task if the target scaffold no longer exists Nov 16, 2025
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This looks good

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Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour

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Delay in releasing construction ability when cancelling building

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