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bugfix(logic): Fix broken camera edge scroll after loading a savegame from the ingame menu #2000
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Merged
xezon
merged 1 commit into
TheSuperHackers:main
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stephanmeesters:bugfix-camera-scroll-savegame
Mar 24, 2026
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This means
is set before
pauseGameInputis called. Is this correct? Should not be called before?Uh oh!
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I think it's alright, with
pausedset to false andm_inputEnabledMemoryset to true it will trigger an additional call toTheInGameUI->SetInputEnabled(TRUE)however very shortly after it will call the reset function ofTheInGameUIand reset any changes anywaySo it should be fine regardless of order but I’ll check if swapping is more efficient here in case
m_inputEnabledMemoryis often falseThere was a problem hiding this comment.
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I had another look still think it's OK: input=enabled and mouse=visible are the right default values to enforce, plus I was only ever able to see both
m_inputEnabledMemory = TRUEandm_mouseVisibleMemory = TRUEin the debugger when entering reset.