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Caball009
added
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Refactor
Edits the code with insignificant behavior changes, is never user facing
labels
Feb 2, 2026
Relocated LANMessage struct definition to appear before LANAPI class (line 143-271), enabling potential future use of the complete type within the class definition. Added compile-time size validation with static_assert to ensure LANMessage doesn't exceed MAX_PACKET_SIZE.
Moved LANMessage struct from after LANAPI class to before it (pure relocation, no modifications)
Added static_assert(sizeof(LANMessage) <= MAX_PACKET_SIZE, ...) for compile-time size validation
Forward declaration at line 51 remains intact for interface usage
The refactoring maintains binary compatibility and doesn't change struct layout
Confidence Score: 5/5
Safe to merge - pure refactoring with no behavioral changes
This is a straightforward code reorganization that moves a struct definition to an earlier position in the header file without any modifications to the struct itself. The addition of a static_assert provides compile-time safety guarantees.
No files require special attention
Important Files Changed
Filename
Overview
Core/GameEngine/Include/GameNetwork/LANAPI.h
Moved LANMessage struct before LANAPI class and added static_assert for size validation
Sequence Diagram
sequenceDiagram
participant Dev as Developer
participant Header as LANAPI.h
participant Compiler as C++ Compiler
Note over Dev,Header: Before: LANMessage defined after LANAPI class
Dev->>Header: Move LANMessage struct definition
Note over Header: LANMessage now defined before LANAPI class
Dev->>Header: Add static_assert for size validation
Note over Header: static_assert(sizeof(LANMessage) <= MAX_PACKET_SIZE)
Dev->>Compiler: Compile code
Note over Compiler: LANMessage fully defined when LANAPI class is parsed
Note over Compiler: static_assert validates LANMessage size at compile time
Compiler-->>Dev: Compilation successful
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MinorSeverity: Minor < Major < Critical < BlockerNetworkAnything related to network, serversRefactorEdits the code with insignificant behavior changes, is never user facing
3 participants
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This change moves the
LANMessagestruct before theLANAPIclass, so that the former can be used in the latter.First commit is the move which includes no other changes.