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fix(particlesys): Decouple particle systems from logic crc #2742
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if (sys)null-checkIn the original code all three logic-random calls (
makeRandomOffsetWithinFootprint,GameLogicRandomValue(3, victimHeight),GameLogicRandomValue(1, 100)) were insideif (sys). The newRETAIL_COMPATIBLE_CRCblock runs them unconditionally, beforecreateParticleSystemis even called. IfcreateParticleSystemreturns null the original code would not have advanced the logic RNG at all, but the CRC block advances it anyway, producing a divergent RNG state and breaking the replay CRC that the block is supposed to preserve.The same structural mistake is present in
TransitionDamageFX.cpp(thegetLocalEffectPosdummy call beforeif (pSystem)) andSpecialAbilityUpdate.cpp(themakeRandomOffsetWithinFootprintdummy call beforeif (sys)). All three blocks should be moved inside their respectiveif (sys/pSystem)guards to exactly mirror the original code path.Prompt To Fix With AI
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This is fine for as long as it is inside the
if (tmp)branch.