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HyperMind

In a cross between Worms clone and Roguelike, you enter a dreamlike world of abstractions, constructing mental tools to explore - and alter - the mind.

Requirements

Löve2D 0.10.2 or compatible

How to Build

  1. Update whatever .lua files.

  2. Run package.sh

  3. Optionally, rename the new .backup file to save it.

Pro-tips

  • Configure your controls in Properties.lua

  • If you change the level generating bits, you should probably delete the existing level cache. On Linux, this is ~/.local/share/love/HyperMind/levels/*.png

  • Holy hell do not look at the source, though. It is currently very atrocious; I make no excuse.

Information

Roguelike elements:

  • Permadeath

  • Procedural world generation

  • Complex interaction of objects and environment

Departures from roguelikes:

  • No tiles

  • Real-time gameplay

  • No high fantasy

Minimal feature set:

  • Main menu: Continue | Restart

  • Infinite world spanning the full range of emotive-cognitive space

  • Random generating seed | Specify a seed

  • Flat graphics

  • Discover and retrieve tool parts

  • Construct unique tools of escalating power from the tool parts

  • Use the tools to traverse the world

  • Use the tools to erase, modify, or create thoughts and feelings

  • Save/Load world

  • Save/Load inventory

  • New procedural sound for each unique tool

  • Support for playing MP3's from the game directory

Extended feature set:

  • Procedural soundscape mirroring the current emotive-cognitive context

  • Immersive graphical experience

  • Cooperative and antagonist agents

  • Much greater variety in world generation

  • More abilities

  • More powerful

  • Hot-seat mode

About

In a cross between Worms clone and Roguelike, you enter a dreamlike world of abstractions, constructing mental tools to explore - and alter - the mind.

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