In a cross between Worms clone and Roguelike, you enter a dreamlike world of abstractions, constructing mental tools to explore - and alter - the mind.
Löve2D 0.10.2 or compatible
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Update whatever .lua files.
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Run package.sh
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Optionally, rename the new .backup file to save it.
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Configure your controls in Properties.lua
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If you change the level generating bits, you should probably delete the existing level cache. On Linux, this is ~/.local/share/love/HyperMind/levels/*.png
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Holy hell do not look at the source, though. It is currently very atrocious; I make no excuse.
Roguelike elements:
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Permadeath
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Procedural world generation
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Complex interaction of objects and environment
Departures from roguelikes:
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No tiles
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Real-time gameplay
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No high fantasy
Minimal feature set:
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Main menu: Continue | Restart
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Infinite world spanning the full range of emotive-cognitive space
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Random generating seed | Specify a seed
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Flat graphics
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Discover and retrieve tool parts
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Construct unique tools of escalating power from the tool parts
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Use the tools to traverse the world
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Use the tools to erase, modify, or create thoughts and feelings
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Save/Load world
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Save/Load inventory
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New procedural sound for each unique tool
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Support for playing MP3's from the game directory
Extended feature set:
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Procedural soundscape mirroring the current emotive-cognitive context
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Immersive graphical experience
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Cooperative and antagonist agents
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Much greater variety in world generation
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More abilities
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More powerful
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Hot-seat mode