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The validator will now warn if it detects that a crushed output is fed into something that is not a crusher. The is_crusher method of an optimizer shall return True if the optimisation process is lossless, and does try to find optimal encoding parameters as opposed to only removing unneeded channels or reducing palettes.
Clarify optimizeimg docs; Warn if the order of optimizers does not make sense.
improperly formatted crop zones.
Fixed error 183 (File already exists) in Windows when trying to use pngnq and trying to rename "file.png.tmp" to "file.png".
Fixed pngnq rename error in Windows
Instead of doing the UUID->name resolution for all players in every case, only do it when EntityId is accessed and the name hasn't been retrieved this run already. This makes genPOI usable for people who have many players on their servers but don't wish to use player POI while still using other genPOI features. To do this, a PlayerDict has been created, which contains a dirty hack to see if the requested item is EntityId and whether it hasn't been set already.
And to whoever wrote that thing: "World10" is not 6 characters long, so the workaround was broken anyway.
* Add 2 FAQ entries, one concerning mod blocks, the other
about the maps API.
* Add note about The End and lighting strength. (Closes #1111)
(Also, nice quads.)
This hopefully makes the page slightly less intimidating.
* Fix the copypasted section in the README * Update version and dates
Remove broken special case for ancient worlds
genPOI triage
Exception while catching an exception. Try to make an inception joke of that.
genPOI: Fix warning for unresolvable UUID
Docs cleanup
add new 14w25a prismarine and sea lantern blocks
Conflicts: docs/config.rst
Fixes Issue #1130
Fix genPOI dimension parsing
It's EOL in a few days and the instructions only add confusion. Anyone still using CentOS 5 has bigger issues than not having documentation on how to build Minecraft-Overviewer.
sphinx does not enjoy duplicate link names, and unless your label is pointing to a header, it needs an explicit name when referenced too.
I used zopflipng with 100 iterations on most of them, and advpng with 300 iterations in zopfli mode on front_page_screenshot.png
A side-effect of these changes is that \a no longer gets shown as '\a', but '\0x07'. Some characters, i.e. \n and \t, are still shown as '\n' and '\t' respectively, so this comes simply down to repr() behaviour. However, I do believe it's worth it to get rid of that ugly code duplication.
We previously stated that a Google Maps API key is not required. However, this is not true (anymore). I'm still wary of adding it to the documentation since my hopes is that in the time it would take me to add this to the docs I could just finish leaflet, but this is the least we can do to clear up any confusion. Also switched some URLs to use HTTPS, which closes #1314. Lastly, fixed a warning about a not long enough title line.
More like ScentOS because it stinks LOLOLOLOLO
This adds a work-in-progress section with a few tips and tricks about how one should go about contributing to the project. It mostly focuses on making people familiar with some of the code, and giving them a few tips along the way on how to work with Git. A few more contribution examples should be added, and what most notably is lacking right now is a section about the web output part. This is due to us currently rewriting it in Leaflet, so any examples added now would quickly become outdated.
Entries in the uuidcache will now be considered expired if they were retrieved before the mtime of the player dat file. This follows the recommendation made in issue #1279.
Bed textures are now one unified texture, so some cropping and fiddling needs to be done. Bed colours not yet implemented.
Change forgotten 1.11 to 1.12
We use HTTPS these days and mentioning python2.6 in 2017 is very triggering to me.
* python26 to python27 * PIL to Pillow * Requirement on having python2, numpy and pillow for the MSVC build * Mention -dev package for Pillow/PIL
Updates to the Windows build instructions, terminology pulled from the current "Visual Studio Community 2017" version, which is the free version of VS at this time. I wrote these as a first timer building Overviewer. I also moved all of the pre-requisites to a bulleted list under a single header.
Terracotta blocks have differing rotations on each side, necessitating different handling for each directional map render. This fix was aligned against "Light Grey Glazed Terracotta", I'm presuming the rest of the colors follow.
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