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Fast Forward#1

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ThreeSevenths merged 1209 commits intoThreeSevenths:masterfrom
overviewer:master
Aug 25, 2017
Merged

Fast Forward#1
ThreeSevenths merged 1209 commits intoThreeSevenths:masterfrom
overviewer:master

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CounterPillow and others added 30 commits May 8, 2014 20:56
The validator will now warn if it detects that a crushed output
is fed into something that is not a crusher.

The is_crusher method of an optimizer shall return True if the
optimisation process is lossless, and does try to find optimal
encoding parameters as opposed to only removing unneeded channels
or reducing palettes.
Clarify optimizeimg docs; Warn if the order of optimizers does not make sense.
Fixed error 183 (File already exists) in Windows when trying to use
pngnq and trying to rename "file.png.tmp" to "file.png".
Fixed pngnq rename error in Windows
Instead of doing the UUID->name resolution for all players in every
case, only do it when EntityId is accessed and the name hasn't been
retrieved this run already. This makes genPOI usable for people who
have many players on their servers but don't wish to use player POI
while still using other genPOI features.

To do this, a PlayerDict has been created, which contains a dirty
hack to see if the requested item is EntityId and whether it hasn't
been set already.
And to whoever wrote that thing: "World10" is not 6 characters
long, so the workaround was broken anyway.
  * Add 2 FAQ entries, one concerning mod blocks, the other
    about the maps API.

  * Add note about The End and lighting strength. (Closes #1111)
    (Also, nice quads.)
This hopefully makes the page slightly less intimidating.
  * Fix the copypasted section in the README

  * Update version and dates
Remove broken special case for ancient worlds
Exception while catching an exception. Try to make an inception joke of that.
genPOI: Fix warning for unresolvable UUID
add new 14w25a prismarine and sea lantern blocks
CounterPillow and others added 29 commits March 17, 2017 17:09
It's EOL in a few days and the instructions only add confusion.
Anyone still using CentOS 5 has bigger issues than not having
documentation on how to build Minecraft-Overviewer.
sphinx does not enjoy duplicate link names, and unless your label
is pointing to a header, it needs an explicit name when referenced
too.
I used zopflipng with 100 iterations on most of them, and advpng
with 300 iterations in zopfli mode on front_page_screenshot.png
A side-effect of these changes is that \a no longer gets shown as
'\a', but '\0x07'. Some characters, i.e. \n and \t, are still shown
as '\n' and '\t' respectively, so this comes simply down to repr()
behaviour.

However, I do believe it's worth it to get rid of that ugly code
duplication.
We previously stated that a Google Maps API key is not required.
However, this is not true (anymore). I'm still wary of adding
it to the documentation since my hopes is that in the time it would
take me to add this to the docs I could just finish leaflet, but this
is the least we can do to clear up any confusion.

Also switched some URLs to use HTTPS, which closes #1314.

Lastly, fixed a warning about a not long enough title line.
More like ScentOS because it stinks LOLOLOLOLO
This adds a work-in-progress section with a few tips and tricks
about how one should go about contributing to the project. It mostly
focuses on making people familiar with some of the code, and giving
them a few tips along the way on how to work with Git.

A few more contribution examples should be added, and what most
notably is lacking right now is a section about the web output
part. This is due to us currently rewriting it in Leaflet, so any
examples added now would quickly become outdated.
Entries in the uuidcache will now be considered expired if they were
retrieved before the mtime of the player dat file. This follows the
recommendation made in issue #1279.
Bed textures are now one unified texture, so some cropping and
fiddling needs to be done.

Bed colours not yet implemented.
Change forgotten 1.11 to 1.12
We use HTTPS these days and mentioning python2.6 in 2017 is very
triggering to me.
* python26 to python27
* PIL to Pillow
* Requirement on having python2, numpy and pillow for the MSVC build
* Mention -dev package for Pillow/PIL
Updates to the Windows build instructions, terminology pulled from the current "Visual Studio Community 2017" version, which is the free version of VS at this time. I wrote these as a first timer building Overviewer. I also moved all of the pre-requisites to a bulleted list under a single header.
Terracotta blocks have differing rotations on each side, necessitating different handling for each directional map render. This fix was aligned against "Light Grey Glazed Terracotta", I'm presuming the rest of the colors follow.
Branches:
 * mioux/sensor-false #1359
 * bobfrankly/Terracotta_Texture_Fix #1408
 * bobfrankly/Documentation #1407
 * lyknode/fix-slime-algo #1400
 * 3decibels/uuidcache_expire #1359
@ThreeSevenths ThreeSevenths merged commit d576f66 into ThreeSevenths:master Aug 25, 2017
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