Fix stdout pipe deadlock in FFmpeg conversion#732
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- ffmpeg was given -progress pipe:1 which writes progress data to stdout - stdout was redirected but never read, filling the pipe buffer - Once the buffer filled, ffmpeg blocked on write and hung indefinitely - Output files had no moov atom written, resulting in unplayable files - Progress parsing already works via stderr legacy format (size=... time=...) - previously: `-n -progress pipe:1` with `RedirectStandardOutput = true` - now: `-n` with `RedirectStandardOutput = false`
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Pull request overview
This PR addresses an FFmpeg conversion hang caused by redirecting stdout while emitting progress data to pipe:1 (stdout) without consuming it, leading to a blocked FFmpeg process once the stdout pipe buffer fills.
Changes:
- Removed
-progress pipe:1from FFmpeg base arguments. - Disabled
RedirectStandardOutputfor the FFmpeg process since stdout is not read. - Kept progress tracking via existing stderr parsing (
size=... time=... bitrate=...format).
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Language fix (upstream Tichau#593 Tichau#606 Tichau#609 Tichau#646 Tichau#667 Tichau#673 Tichau#690 Tichau#692 Tichau#735 Tichau#737 Tichau#750): - Helpers.GetSupportedCultures now probes both the legacy Languages\<culture>\ folder and the standard .NET satellite path <exe>\<culture>\, so language detection no longer silently breaks when the robocopy post-build step fails. - Replace the fragile robocopy /MOVE post-build step with a plain copy so the default .NET layout is preserved alongside the Languages\ layout. - Guard Settings.ApplicationLanguage setter + SettingsViewModel Save/Close with try/catch so a culture apply failure no longer silently closes the Settings window without persisting changes. FFmpeg fix (upstream Tichau#749 Tichau#740 Tichau#739 Tichau#716 Tichau#703 Tichau#700, cherry-picked from PR Tichau#732 by HapppppyMoon): - Remove -progress pipe:1 and disable RedirectStandardOutput, which were filling the unread stdout pipe buffer and deadlocking ffmpeg in v2.2. - Progress parsing still works via the legacy stderr size=... time=... format.
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Summary
This PR fixes a critical bug where FFmpeg conversions hang indefinitely due to a stdout pipe deadlock. The
-progress pipe:1flag writes progress data to stdout, but the application only reads stderr — causing the pipe buffer to fill and FFmpeg to block on write.Key changes
-progress pipe:1from FFmpeg base argumentsRedirectStandardOutputsince stdout is never consumedRoot cause
baseArgs(line 91)"-n -progress pipe:1""-n"RedirectStandardOutput(line 82)truefalse-progress pipe:1sends structured progress to stdout, butConvert()only readsStandardError. Once the stdout pipe buffer fills (~4-64KB), FFmpeg blocks on write → process hangs → output file never finalized (no moov atom for MP4) → unplayable file.Impact
ParseFFMPEGOutputalready parses stderr progress (size=... time=... bitrate=...)Testing
StandardOutputin the conversion pipelineConversionJob_FFMPEG.cs(2 lines changed)