LocalMUD is a modular, parser-driven RPG with a retro sensibility and creeping metaphysics. Built in Python, it blends old-school MUD mechanics with narrative-driven exploration, stat-based character creation, and the persistent presence of the Echo Sovereign.
This is a personal game project developed by Alex, originally sparked by a desire to explore flexible worldbuilding and parser logic while drinking questionable amounts of tea.
- Clone the repository
- Run
main.pyto begin the game - Navigate using text commands (e.g.
go north,take orb,look) - Use
aboutortitlein-game for flavor and system info
Requires Python 3.13+ and a terminal capable of running curses-based interfaces.
- Character creation with stat rolling, modifiers, and class/background selection
- Immersive intro narration and a message log that scrolls with parser output
- Top bar UI that dynamically displays player HP and orb status
- Glowing Orb logic integrated into early gameplay
- The Oracle and Echo Sovereign factions teased in opening lore
Milestones that guide LocalMUD’s evolution—where mechanics grow from echoes into myth.
The Echo Sovereign watches what you remember.
- Save/load system with full player state tracking
- Postmortem screens: summaries on death
- Unlockables: backgrounds, starter items, hidden flags
- Orb modifiers: corrupted/benevolent seeds change world flavor
- Expanded NPC behavior: dialogue trees, memory-aware responses
The world speaks with intent.
- Help system for all parser commands
- Conversational NPCs: respond to location, inventory, and XP
- Ambient whispers: Sovereign commentary during key events
- Begin journaling system: player-written notes or lore discovery
- Prepare for first public beta build / code being released to the public.
Faction diplomacy, regional events
World reset, legacy mechanics, seasonal cycles
- The Oracle once served Eldermere, now slumbers in its ruined chapel
- The Glowing Orb reactivates ancient forces—but also awakens the Echo Sovereign
- The Echo Sovereign speaks in recursion, rewrites rooms, and seeks to collapse reality into looping memory
- Your character is the town's last hope for restoration—but their journey will reshape more than geography
Alex — Writer, designer, and debugging necromancer. Currently developing LocalMUD as a personal project. Loves serialized storytelling, retro game aesthetics, and cursed ladles.
Code Contributions from - thydungeonman
Have feedback or want to contribute experimental ideas, cursed relics, or parser quirks? Contact Alex directly or invoke patchnotes in-game (coming soon!).
Created by Alex, with collaborative design and storytelling powered by Copilot.
Special thanks to the ladle, the orb, and the chapel for their continued service.
LocalMUD is built to be modular, accessible, and weird. It favors player expression, thematic consistency, and a sense of humor. Every stat, item, and room is a chance to tell a story.
The parser is lightweight. The lore is deep. The spoon is bent.
LocalMUD is licensed under the MIT License.
You are free to use, modify, distribute, and adapt this software for personal or commercial purposes, provided that the original copyright notice and this license are included in all copies or substantial portions of the software.
MIT License Summary:
-Commercial use
-Modification
-Distribution
-Private use
-No warranty
Ewoks are rad as hell. They had those two movies that were supposed to be for kids, but I remember them starting with the death of a parent. Really dark stuff. Anyway, you ever notice how Ewoks are half as tall as Wookies, an the name is the same but cut in half and backwards? Weird stuff man. I also read that the handglider scene in Return of the Jedi was supposed to be much gorier but they had to tone it down in order to maintain a PG rating. Wookieepedia talks about it a little bit. I just find it endlessly facsinating that these little walking teddy bears are so well versed in dealing death.