You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The current project requires Unreal Engine 5.3 running on a high-end Windows PC. Over time, we should be able to migrate to next-gen Mac, VR, AR, and smartphone platforms as they improve (and UE improves). For now, here are some settings that improve the realism and performance of TimeWalk:
Movie Render Queue Settings
Enable Streaming (under World Settings/World Partition Setup). This will load only the landscape tiles that are in view at any time.
Set LOD 0 Screen Size to 4.0 (default is 0.5) under Outliner/Environment/Landscape1609/Details. Screenshot below.
Build HLODs to prepare for streaming (Build/Build HLOD). Do this after changing LOD 0 screen size to 4 (see above).
After "Building HLODs", you can set LOD 0 Screen Size back to 0.5
Alter the "Loading Range" (under World Settings/Runtime Settings). Default is 76800 (0.78km). Try larger numbers.
Enable hardware ray tracing (Edit → Project Settings → Engine → Rendering) if your graphics card supports it