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Unreal Engine Settings

Ted Barnett edited this page Sep 30, 2023 · 14 revisions

The current project requires Unreal Engine 5.3 running on a high-end Windows PC. Over time, we should be able to migrate to next-gen Mac, VR, AR, and smartphone platforms as they improve (and UE improves). For now, here are some settings that improve the realism and performance of TimeWalk:

Movie Render Queue Settings

  1. Enable **Streaming **(under World Settings/World Partition Setup). This will load only the landscape tiles that are in view at any time.
  2. Set LOD 0 Screen Size to 4.0 (default is 0.5) under Outliner/Environment/Landscape1609/Details. Screenshot below.
  3. Build HLODs to prepare for streaming (Build/Build HLOD). Do this after changing LOD 0 screen size to 4 (see above)
  4. Alter the "Loading Range" (under World Settings/Runtime Settings). Default is 76800 (0.78km). Try larger numbers.
  5. Enable hardware ray tracing (Edit → Project Settings → Engine → Rendering) if your graphics card supports it

For #2 above image

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