Singularity is an isometric puzzle game about shaping orbital mechanics. Players place resource-limited black holes on a grid, predict where gravity will bend a drifting ship, and finally launch it toward a waiting wormhole. An added game mechanic to standard physics is a force dependent on the camera perspective. Over the course of ten days we implemented a real-time physics core, a deterministic forward simulator for trajectory previews, a shader-driven rendering stack with bloom and gravitational lensing, and the game environment system. Our final demo includes a small intro scene and four levels of the main game. This report summarizes the design, architecture, implementation challenges, evaluation methodology, ethical considerations, the usage of generative AI tools, and lessons learned while bringing the experience from sketch to a polished interactive demo.
Tobotis/singularity
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