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Tom-Schueler/README.md

Hi there 👋

Short disclaimer beforehand

This profile is meant only to present my portfolio in the context of the projects I worked on during my education at the S4G School for Games. The projects are presented in the state they reached at the end of the 10-week project phase. If you want to take a look at some additional projects I am working on, I suggest looking here → https://github.com/KEKWdetlef.

You will also find links to my open-source projects that are motivated by the portfolio pieces. This way, I hope to display the learnings I made during the 10-week project phase.

About Me

I am a Game Engineer currently studying at the School for Games (S4G). I am confident working with Unity (C#) and Unreal Engine (C++). My main capabilities lie in Gameplay and Game System Programming, although I also have some experience in UI and Tools Programming.

My Serializables and Scene Management Unity packages showcase my abilities in Tool and Game System Programming the best. My knowledge in Gameplay Programming is strongly demonstrated by the Combat Action Nodes Unreal Engine plugin.

Projects

Project Time Period Engine Itch
The Sealed King Third Semester UnrealEngine https://s4g.itch.io/the-sealed-king
Flungus: FrightClub Second Semester Unity https://s4g.itch.io/flungus-fright-club
Polarity² First Semester Godot https://s4g.itch.io/polarity

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  1. The-Sealed-King The-Sealed-King Public

    The Third Smester Project I contributed to. This project was made using Unreal Engine.

    C++

  2. Flungus-FrightClub Flungus-FrightClub Public

    The Second Smester Project I contributed to. This project was made using Unity Engine.

    C#

  3. Polarity-Squared Polarity-Squared Public

    The First Smester Project I contributed to. This project was made using Godot Engine.

    GDScript