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Framework 1.5.0 is out as a pre-release: the new Mods screen, the installer fetching the framework, and every page reworded to read more plainly
Graphs: the editor page as 1.4.3 leaves it Variables (without them a set statement could not be used), rename and delete, Reload for files that changed outside it, which handler Run starts, a handler's only if and overlap, the graph's description, Clear for the log, the colour picker that shows the colour in the game as it is dragged, and the Graphs button in the F1 window that opens the page on the editor. Home says what the release carries.
Graphs: a key is nobody's, and 1.4.2 says who else answers it Another mod may have a setting on the same key, and then both answer it. The page says so, with the line the game writes, and that nothing is refused - one key doing two things may be what somebody wants. The examples move to F8, since F6 and F7 are Drag'n Wash Localization's dump keys. Home: 1.4.2.
Framework 1.4.1 is out: the Graphs pages say experimental, not unreleased Graphs 0.1.0 ships, with the three object writes, the editor's blocks and nodes, and the three things 1.4.0 promised about who changed what. Home says what the release carries; the Operations pages drop their "on main" notes; the one thing left on main is the code graph app that needs no game.
Graphs: the page says how blocks are dragged, and what the Nodes view shows Both were tried in the editor against the running game: a block dropped into an if's then, a block refused inside itself, the nodes drawn with their then/do edges and the dashed wire of a named result, and a node opening its block.
Graphs: the three things the page said were missing are there, and say what they do The Inspector's History lists what a graph changes, with who made it and a way to put one change back; two mods on one member are named in the log and on the mod's Graphs page; and a take-back leaves alone a value somebody else wrote since, with the count saying what it really put back. All three were tried in the game with two graphs set on one value. The Operations pages gain OperationArgs.Caller, the Func<bool> take-back and objects.writes, which is what the Mods screen asks.
Graphs: the page no longer says the History lists a graph's writes, or that a clash is announced Three things the new page stated as facts are not built: the Inspector's History does not listen to Operations.Written, nothing says on the Mods screen that two mods changed the same member, and a take-back does not leave alone a value another graph wrote over. The page now says what happens instead, and that the rest is designed and waiting. The editor does not write layout either.
Graphs: a page for the library, in both languages, and the pages around it What a graph is, what the Mods screen says about one before it runs, the file with its events, statements and expressions, the three writes it may call, the editor on the Bridge's page, the console commands and the limits. Marked as on main and not released, as the other pages were before 1.4.0. The Overrides pages point at it for "when this happens" rather than "whenever the object appears"; the Bridge pages say the page has two views and that the three graph writes are the page's alone; Home and the sidebar list it. The Operations pages still described PageOnly, which 1.4.0 replaced with Audience: they now say who may call an operation, and which operations are on main but not released.