Feature: Add player and server data container systems with JSON persistence#11
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Adds per-player and server-wide JSON-backed data containers with automatic load/save lifecycle hooks, following the existing registration patterns.
New:
datapackagePlayerData— open class with typedgetString/getInt/getDouble/getBooleangetters andset/remove/hasmutators over aJsonObject. Extend to expose strongly-typed Kotlin properties.PlayerDataManager— singleton; registers an internalListenerthat loadsplayerdata/<uuid>.jsononPlayerJoinEventand flushes onPlayerQuitEvent.saveAll()is called fromonDisableas a safety net. Supports a custom factory viasetFactory { uuid -> MyPlayerData(uuid) }.ServerData/ServerDataManager— same API, single instance; loaded oninit, persisted viasave()fromonDisable. Stored atserverdata.json.Both managers log
WARNINGon corrupt/missing files andSEVEREon write failures.Usage
Main.ktonEnable: callsServerDataManager.init(this)thenPlayerDataManager.init(this).onDisable: callsPlayerDataManager.saveAll()andServerDataManager.save().Docs
DEVELOPER_GUIDE.mdupdated with full Player Data and Server Data sections covering API reference, subclass pattern, and example listener/command.