Skip to content

Conversation

@WALLOFJUSTICE
Copy link
Collaborator

No description provided.

WALL OF JUSTICE added 5 commits December 4, 2020 01:37
…ne, to move on to separate player interactions per controller
…tscreen. To fully test here...

* Keyboard/Gamepads can be attached/deattached to player
* Stop drawing each HUD model in each viewport
* selectedEntity changed to selectedEntity[] for each player to interact with stuff - cause of most changes here
* deathcam only show up on last death
…e not done.

* added player num to most UI stuff to be used interchangeably
Copy link
Collaborator

@SheridanR SheridanR left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Seems straightforward

WALL OF JUSTICE added 24 commits December 6, 2020 23:19
* player inventory/drawStatus() functionality for all gamepads seems fine, to do individual GUIs
* get rid of some defines
* kb capture issue fix for 2+ player
* net.cpp server functions check remote player is local or not before attempting to crash on nullptr net_packet
* follower menu fixes
…ly be on the way out.

* fix select/interact text for follower location
* remove old code in items.hpp
* experiment with some analogue stuff
* some player camera control float experiments
* misc bug fixes in follower menu and player control as regression
* fix chest bugs as part of refactor, verified operations in server multiplayer + splitscreen
* shopkeepers close shop on aggro, clean up shops when dying
* fix up slight inaccuracy of ping location on map
* quick turn for players, refactored some movement functions
* scaling enemy bar size/position to some resolutions in splitscreen
…osition data without needing to print the skills/party page on screen first
@WALLOFJUSTICE WALLOFJUSTICE merged commit d5bfd36 into TurningWheel:master Dec 18, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants