Mythos is a custom NeoForge mod built around myth-based races with distinct strengths, weaknesses, artifacts, and multiplayer roles.
Inspired by the general idea of fantasy origins and races, the mod builds its own myth system with an emphasis on:
- readable myth identities
- multiplayer trade niches
- myth-specific crafting and artifacts
- active abilities and visual identity
- clear in-game UX through a selection screen and guide book
- Minecraft
26.1 - NeoForge
26.1.x - Java
25
0.6.38
- players who do not have a myth must choose one
- myth choice is presented through a custom selection screen
- long myth entries in the selection screen can be scrolled
- admins can force, clear, or assign myths with commands
- players can be reset through a one-use
Myth Sphere - selection summaries stay short and readable
- hidden utility myths can exist for admin-only command workflows
- the mod requires both client and server
- an in-game book explains each myth in plain language
- the guide includes strengths, weaknesses, crafting, controls, edge cases, and exact values
- selection stays brief, while the book gives the full breakdown
- growth is shown as a separate section instead of being buried inside strengths
- Mythos exposes a built-in NeoForge config screen from the mod list
- kitsune mask and tail colors can be set to
default,auto, ormanual - manual color uses a
#RRGGBBvalue
- myth definitions are loaded from JSON
- powers are still executed by code, but myth content is structured for expansion
- several myths can craft unique items that other players can use
- forging is handled through custom smithing logic where needed
- smithing access is limited by myth where appropriate
- receives near-minimum villager prices
- temporarily doubles villager trade stock while trading
- can see remaining uses of the selected villager trade
- gains speed in forest biomes and cherry groves
- deals higher bow and arrow damage
- deals reduced axe damage
- can forge the
Elven Bow
- has a shorter body
- always has
Haste I, andHaste IIbelowY=0 - depends on
Dwarven Aleand suffers visible withdrawal without it - uses named withdrawal stages and visible slowdown instead of hidden penalties
- can temper enchanted pickaxes with a netherite ingot
- is much smaller than a normal player
- has half health and reduced melee damage
- keeps
Fairy Wingsin the chest slot instead of armor - switches manually between free flight near support and full vanilla elytra flight
- can forge
Fairy Bootsand aFairy Minecart - can grant nearby players temporary night vision
Fairy Visionlasts 3 minutes and has a 30-second cooldown- the
Fairy Minecarthas tuned high-speed rail handling for turns, slopes, and launch ramps
- can toggle mask and tails together
- at night, the mask unlocks night powers such as foxfire and heavenly wrath
- has a directional dash that works even during the day
- has reduced defense and reduced melee damage
- can forge a placed
Fox Lantern - mask and tail colors can be customized from the client config screen
- visible foxfire and invisible-state visuals are handled separately
- always breathes underwater
- swims much faster than normal players
- sees clearly in water
- dries out on land with an inverted bubble mechanic
- can restore moisture with a plain water bottle
- can forge a
Siren Elixirfrom a water bottle and a nautilus shell - can use marine enchantments in reverse on land
- treats water cauldrons as a valid moisture source
Siren Elixirlasts 15 minutes
- deals
+30%melee damage with swords and axes - deals
-30%ranged damage with bows and crossbows - can activate a 3-minute battle form with increased size, extra hearts, full knockback resistance, and hostile glow sensing
- battle form has a heavy backlash when it ends and then goes on cooldown
- now shows a dedicated oni mask during battle form
- can forge a
Rage Talisman
- changes mass stage based on occupied inventory slots
- uses four stages with heights of
1.0,1.5,2.0, and3.0blocks - each stage has its own visible status effect and stat package
- is fully immune to fall damage
- can grant wall-climbing through
Clinging Gel - uses a translucent slime-shell visual instead of a standard player silhouette
- Wardens always drop
1Resonance Shard - gains a personal 4th inventory row with
9extra slots - becomes
Overloaded (Slowness I)at37+occupied slots - stores its extra row separately and drops it together with the rest of the inventory on death
- is built around a late shellcraft progression instead of a direct End rush
Current myth-specific gear and utilities include:
Elven BowDwarven PickaxeDwarven AleFairy WingsFairy BootsFairy MinecartFox LanternSiren ElixirRage TalismanClinging GelResonance ShardMyth SphereTome of Mythos
-
src/main/java/com/twily/mythosMain gameplay logic, networking, client rendering, and UI -
src/main/resources/data/mythos/mythsMyth definitions -
src/main/resources/data/mythos/recipeMyth-specific smithing and crafting recipes -
src/main/resources/assets/mythos/langLocalizations -
src/main/resources/assets/mythos/textures/guiMyth logos and GUI art
./gradlew buildBuild output:
build/libs/
- stabilize and freeze existing myths one by one
- expand automated and manual test coverage for myth-specific systems
- add more myths with distinct economies and environments
- keep expanding the data-driven myth framework
- keep polishing visuals, controls, and in-game explanations
- refine social and multiplayer utility for each myth
- keep turning ad-hoc behavior into stable owned systems and config-backed features
Twily