With the release of Dusklight, it's been our goal to raise the bar for quality and polish in ports. First, we focused our efforts on accuracy, stability and quality of life. Now, we're excited to bring some long-awaited features and improvements: full mouse controls, mobile touch controls, and a complete performance overhaul, among many others! And don't worry, we still have some even bigger features coming soon. Please stay posted!
What's new:
- Added: Mobile touch controls & customization
- Added: Mouse control for third-person camera
- Added: Mouse/touch support for in-game menus (disable via "Mouse/Touch in Menus" setting)
- Added: Native gyro/rumble support on Android and iOS
- Added: Overhauled performance; up to 4x improvement on CPU-bottlenecked devices
- We've optimized every part of the renderer, from game particles to GPU frame submission
- Framerates should be much more stable across areas and with heavy effects
- Added: ASTC DDS support for texture replacements
- Texture pack authors can now ship desktop packs with BC7, and mobile packs with ASTC
- Added: Load mipmaps from DDS files
- Texture pack authors can now ship mipmaps within DDS files, rather than requiring separate
_mip*sidecars - Recent Dolphin versions also support this
- Texture pack authors can now ship mipmaps within DDS files, rather than requiring separate
- Added: "Swap Direct Select Input" option: enables Direct Select by default for item wheel
- Added: Improved scaling for Memory Card and Name Select screens
- Added: Individual X and Y sensitivity settings for Free Camera
- Added: "Enable Controller LED" setting for supported controllers
- Added: Preview when changing "Enable Texture Replacements"
- Added: "Button Fishing" QoL option from TPHD
- Added: Interpolate most particles, fishing rod line, door chains, hookshot chains
- Added: "Glitched" acheivements count beyond 100% completion (no longer requires Glitched for 100%)
- Added: "HUD Scale" setting for in-game HUD
- Added: "Freeze Time" setting for debug camera
- Added: "Restore Wii 1.0 Glitches" now restores Green Chu merging
- Added: "Magic Armor Behavior" cheat: Normal, On Damage, Double Defense, Invincible, Cosmetic
- Added: "Remember Window Size" setting
- Added: Automatically initialize Memory Card when "Instant Saves" is enabled
- Added: Automatically prune
dawn_cache.db - Fixed: Crash when talking to the Zora under the waterfall in Zora's Domain
- Fixed: Snowpeak avalanche not triggering with bloom disabled (yes, you read that right)
- Fixed: Hidden Village crash after getting Ilia's Charm from Impaz
- Fixed: Monkey loading crash in Forest Temple
- Fixed: Ganondorf's cape texture & tearing
- Fixed: Poe Counter in Mirror Mode
- Fixed: Respawning in final Zant fight phase
- Fixed: Mirror mode sign arrows
- Fixed: Issues with Unicode in data folder paths
- Fixed: macOS 12 support
- Fixed: Package Visual C++ Redistributable DLLs on Windows
- Fixed: Performance issues & crashes with map rendering
- Fixed: Texture LOD bias & sampler settings for replaced textures
- Fixed: Crash with incorrectly-sized texture replacements
- Fixed: Issues with pipeline cache sometimes not populating, causing pop-in
- Changed: Remove embedded
gamecontrollerdb.txt- This broke mappings for various controllers, notably Switch Pro controller on Android
- The game now loads custom controller mappings from
<data folder>/gamecontrollerdb.txtif manually created
Thanks to all contributors:
@SuperDude88
@PJB3005
@Abzol
@GiorgioMendieta
@JaxonKEKW
@tangzero
@superyu1337
@flash-computer
@encounter
@Sirius902
@5upern1ce
@tomlube
@qubitnano
@ReillyBrogan
@Irastris
@MelonSpeedruns
@jtrees
@dooplecks
@KevinLemaMartinez
@ZipoLabs
@itssecretnate
@BoLThompson
@Kyrio
@matthewdavidrichardanderson
@Ahmad8864
@R0dn3yS
Full Changelog: v1.3.1...v1.4.0