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Unity Week 7: Three-Dimensional Scene-Building and Navigation

Play on itch: https://twobitcode.itch.io/07-unity-3d-terrain-ai

A project with step-by-step scenes illustrating how to construct a 3D game, including:

  • 🏗️ Scene Modelling: Using Terrain Tools and ProGrids for creating and aligning structures.
  • 🎮 Player Control: Implementing CharacterController and NavMeshAgent for smooth navigation.
  • 🤖 Enemy AI: Adding intelligent enemy behavior.
  • 🎯 Target Visualization: Using gizmos for better debugging and visualization.

Text explanations are available in the 08 folder.


Our Developments in This Scene

This project expands the 3-e complete building scene by adding a new bedroom and custom features:

1. Added a Bedroom

  • 🛏️ Built a bedroom in the 3-e complete building scene using ProGrids for precise alignment.
  • Included:
    • A bed, custom-built using Unity's ProBuilder tool.
    • A desk and chair, also designed with ProBuilder.
    • A lamp prefab from the Roman Furniture Pack for decoration and lighting.

2. Integrated Prefabs

  • 🪑 Used prefabs from the Roman Furniture Pack to enhance the room's appearance and add functional elements.

3. Added a Corridor

  • 🚪 Constructed a corridor to connect the new bedroom to the main building.

4. Improved Lighting

  • 💡 Added Point Lights to illuminate the room effectively, including the lamp as a light source.

5. New Player Interactions

The main script for the ActionKeyPressed functinalities: https://github.com/TwoBitCode/07-unity-3d-terrain-ai/blob/main/Assets/Scripts/3-objects/ActionOnKeyPress.cs


Programming:

  • 👨‍💻 Vivian Umansky
  • 👨‍💻 Miriam Nagar

Credits

Programming:

  • 👨‍💻 Michael Lemberger
  • 👨‍💻 Erel Segal-Halevi

Graphics:

Online Course:


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