I and a classmate Otto Zell built a small grid game framework for a object-oriented programming course. The course focused heavily on design patterns.
Using the "engine", we made a quick Sokoban, along with a little dungeon crawler with inventory and some unreasonably persistent enemies that follow you to the ends of the earth using Dijkstra.
Run src/compile.sh with Java installed, and a jar file will be created in src/release/
Here is an unreasonably long report about this project if anyone wants to read it. report






