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Feature/magic on players#1

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Tyluur merged 3 commits intomainfrom
feature/magic-on-players
Apr 21, 2026
Merged

Feature/magic on players#1
Tyluur merged 3 commits intomainfrom
feature/magic-on-players

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@Tyluur Tyluur commented Apr 21, 2026

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Tyluur added 3 commits April 21, 2026 12:41
- Add CombatSpellsOnPlayer to handle interface spell clicks via ItemOnPlayerInteract
- Route spell interactions through approach system using wildcard handler
- Dynamically resolve spell names from interface definitions using cast_id
- Support modern (192), ancient (193), lunar (430) spellbooks
- Remove redundant isMagicSpell check from Interact tick loop
- End ItemOnPlayerInteract after initial cast to transfer to Combat mode
- Removes updateInteraction that reset launched flag and re-pathed
- Manual casts now behave like autocast: approach once, stand at range
- Prevents step-forward on each spell click
- Add source parameter to multiTargets() to filter out attacker
- Prevents ice barrage/burst from hitting self in multi when adjacent to target
- Updates spell handler to pass caster reference
@Tyluur Tyluur merged commit 3dd4580 into main Apr 21, 2026
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