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- Add CombatSpellsOnPlayer to handle interface spell clicks via ItemOnPlayerInteract - Route spell interactions through approach system using wildcard handler - Dynamically resolve spell names from interface definitions using cast_id - Support modern (192), ancient (193), lunar (430) spellbooks - Remove redundant isMagicSpell check from Interact tick loop
- End ItemOnPlayerInteract after initial cast to transfer to Combat mode - Removes updateInteraction that reset launched flag and re-pathed - Manual casts now behave like autocast: approach once, stand at range - Prevents step-forward on each spell click
- Add source parameter to multiTargets() to filter out attacker - Prevents ice barrage/burst from hitting self in multi when adjacent to target - Updates spell handler to pass caster reference
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