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Reordering Algorithms

Abdullah edited this page Jan 19, 2026 · 48 revisions

Graph Reordering Algorithms

GraphBrew implements 21 different vertex reordering algorithms, each with unique characteristics suited for different graph topologies. This page explains each algorithm in detail.

Why Reorder Graphs?

Graph algorithms spend significant time accessing memory. When vertices are ordered randomly, memory access patterns are unpredictable, causing cache misses. Reordering places frequently co-accessed vertices together in memory, dramatically improving cache utilization.

Before Reordering:           After Reordering:
Vertex 1 → 5, 99, 2000       Vertex 1 → 2, 3, 4
Vertex 2 → 8, 1500, 3        Vertex 2 → 1, 3, 5
(scattered neighbors)         (nearby neighbors)

Algorithm Categories

Category Algorithms Best For
Basic ORIGINAL, RANDOM, SORT Baseline comparisons
Hub-Based HUBSORT, HUBCLUSTER Power-law graphs
DBG-Based DBG, HUBSORTDBG, HUBCLUSTERDBG Cache locality
Community RABBITORDER, GORDER, CORDER Modular graphs
Leiden-Based LeidenOrder, LeidenHybrid, etc. Strong community structure
Hybrid GraphBrewOrder, AdaptiveOrder Adaptive selection

Basic Algorithms (0-2)

0. ORIGINAL

Keep original vertex ordering

./bench/bin/pr -f graph.el -s -o 0 -n 3
  • Description: Uses vertices in their original order from the input file
  • Complexity: O(1) - no reordering
  • Best for: Baseline comparison, already well-ordered graphs
  • When to use: Always run this first to establish baseline performance

1. RANDOM

Random vertex permutation

./bench/bin/pr -f graph.el -s -o 1 -n 3
  • Description: Randomly shuffles all vertices
  • Complexity: O(n) where n = number of vertices
  • Best for: Testing, worst-case scenarios
  • When to use: Debugging, establishing worst-case baseline

2. SORT

Sort vertices by ID

./bench/bin/pr -f graph.el -s -o 2 -n 3
  • Description: Sorts vertices in ascending order by original ID
  • Complexity: O(n log n)
  • Best for: Graphs where IDs have locality meaning
  • When to use: When input has meaningful vertex numbering

Hub-Based Algorithms (3-4)

These algorithms prioritize high-degree vertices (hubs) which are accessed frequently.

3. HUBSORT

Sort by degree (hubs first)

./bench/bin/pr -f graph.el -s -o 3 -n 3
  • Description: Places high-degree vertices (hubs) at the beginning
  • Complexity: O(n log n)
  • Rationale: Hubs are accessed most frequently; placing them together improves cache reuse
  • Best for: Power-law graphs (social networks, web graphs)

How it works:

Original:  v1(deg=5), v2(deg=100), v3(deg=2), v4(deg=50)
After:     v2(deg=100), v4(deg=50), v1(deg=5), v3(deg=2)

4. HUBCLUSTER

Cluster hubs with their neighbors

./bench/bin/pr -f graph.el -s -o 4 -n 3
  • Description: Places each hub followed by its neighbors
  • Complexity: O(n + m) where m = number of edges
  • Rationale: When accessing a hub, its neighbors are likely accessed next
  • Best for: Graphs with hub-and-spoke patterns

How it works:

Hub v2 has neighbors: v1, v5, v8
Ordering: v2, v1, v5, v8, [next hub], ...

DBG-Based Algorithms (5-7)

Degree-Based Grouping (DBG) creates "frequency zones" based on access patterns.

5. DBG

Degree-Based Grouping

./bench/bin/pr -f graph.el -s -o 5 -n 3
  • Description: Groups vertices by degree into logarithmic buckets
  • Complexity: O(n)
  • Rationale: Vertices with similar degrees have similar access frequencies
  • Best for: General-purpose, works well on most graphs

Bucket structure:

Bucket 0: degree 1
Bucket 1: degree 2-3
Bucket 2: degree 4-7
Bucket 3: degree 8-15
...

6. HUBSORTDBG

HUBSORT within DBG buckets

./bench/bin/pr -f graph.el -s -o 6 -n 3
  • Description: First groups by DBG, then sorts each bucket by degree
  • Complexity: O(n log n)
  • Best for: Combines benefits of both approaches

7. HUBCLUSTERDBG ⭐ (Recommended for power-law)

HUBCLUSTER within DBG buckets

./bench/bin/pr -f graph.el -s -o 7 -n 3
  • Description: First groups by DBG, then clusters hubs with neighbors in each bucket
  • Complexity: O(n + m)
  • Best for: Power-law graphs with clear hub structure

Community-Based Algorithms (8-12)

These algorithms detect communities (densely connected subgraphs) and reorder to keep community members together.

8. RABBITORDER

Rabbit Order (community + incremental aggregation)

RABBIT_ENABLE=1 make pr
./bench/bin/pr -f graph.el -s -o 8 -n 3
  • Description: Hierarchical community detection with incremental aggregation
  • Complexity: O(n log n) average
  • Requires: Build with RABBIT_ENABLE=1
  • Best for: Large graphs with hierarchical community structure

Key insight: Uses a "rabbit" metaphor where vertices "hop" to form communities.

9. GORDER

Graph Ordering (dynamic programming + BFS)

./bench/bin/pr -f graph.el -s -o 9 -n 3
  • Description: Uses dynamic programming with sliding window optimization
  • Complexity: O(n × w) where w = window size
  • Best for: Graphs where local structure matters

Window optimization:

Window size determines how far ahead to look when placing vertices
Larger window = better quality, slower computation

10. CORDER

Cache-aware Ordering

./bench/bin/pr -f graph.el -s -o 10 -n 3
  • Description: Explicitly optimizes for CPU cache hierarchy
  • Complexity: O(n + m)
  • Best for: Cache-sensitive applications

11. RCM

Reverse Cuthill-McKee

./bench/bin/pr -f graph.el -s -o 11 -n 3
  • Description: Classic bandwidth-reduction algorithm (BFS-based)
  • Complexity: O(n + m)
  • Best for: Sparse matrices, scientific computing graphs
  • Note: Originally designed for sparse matrix solvers

How it works:

  1. Start from a peripheral vertex (far from center)
  2. BFS traversal, ordering by increasing degree
  3. Reverse the final ordering

12. LeidenOrder ⭐ (Recommended starting point)

Leiden community detection

./bench/bin/pr -f graph.el -s -o 12 -n 3
  • Description: State-of-the-art community detection algorithm
  • Complexity: O(n log n) average
  • Best for: Graphs with strong community structure

Key features:

  • Improves on Louvain algorithm
  • Guarantees well-connected communities
  • Produces high-quality modularity scores

Advanced Hybrid Algorithms (13-20)

13. GraphBrewOrder

Per-community reordering

# Format: -o 13:<frequency>:<intra_algo>:<resolution>
./bench/bin/pr -f graph.el -s -o 13:10:17 -n 3
  • Description: Runs Leiden, then applies a different algorithm within each community
  • Parameters:
    • frequency: Hub frequency threshold (default: 10)
    • intra_algo: Algorithm to use within communities (e.g., 17 = LeidenDFSHub)
    • resolution: Leiden resolution parameter (default: 0.75)
  • Best for: Fine-grained control over per-community ordering

14. MAP

Load mapping from file

./bench/bin/pr -f graph.el -s -o 14:mapping.lo -n 3
  • Description: Loads a pre-computed vertex ordering from file
  • File formats: .lo (list order) or .so (source order)
  • Best for: Using externally computed orderings

15. AdaptiveOrder ⭐ (ML-powered)

Perceptron-based algorithm selection

./bench/bin/pr -f graph.el -s -o 15 -n 3
  • Description: Uses ML to select the best algorithm for each community
  • Complexity: O(n log n) + perceptron inference
  • Best for: Unknown graphs, automated pipelines

How it works:

  1. Run Leiden to detect communities
  2. Compute features for each community (size, density, hub concentration)
  3. Use trained perceptron to select best algorithm per community
  4. Apply selected algorithm to each community

See: AdaptiveOrder-ML for details on the ML model.


Leiden Dendrogram Variants (16-20)

These algorithms use Leiden community detection combined with different dendrogram traversal strategies.

What's a Dendrogram?

Leiden produces a hierarchical tree of communities:

        Root
       /    \
    Comm1   Comm2
    /  \      |
  C1a  C1b   C2a

Different traversal orders produce different vertex orderings.

16. LeidenDFS

Depth-First Search traversal

./bench/bin/pr -f graph.el -s -o 16 -n 3
  • Description: Standard DFS traversal of community hierarchy
  • Order: Goes deep into one branch before exploring siblings
  • Best for: General hierarchical structure

17. LeidenDFSHub

DFS prioritizing hub communities

./bench/bin/pr -f graph.el -s -o 17 -n 3
  • Description: DFS that visits high-degree communities first
  • Rationale: Hub communities are accessed more frequently
  • Best for: Power-law graphs

18. LeidenDFSSize

DFS prioritizing larger communities

./bench/bin/pr -f graph.el -s -o 18 -n 3
  • Description: DFS that visits larger communities first
  • Rationale: Larger communities contain more vertices to process
  • Best for: Graphs with uneven community sizes

19. LeidenBFS

Breadth-First Search traversal

./bench/bin/pr -f graph.el -s -o 19 -n 3
  • Description: Level-order traversal of community hierarchy
  • Order: Processes all communities at one level before going deeper
  • Best for: Wide, shallow community hierarchies

20. LeidenHybrid ⭐ (Often best)

Hybrid hub-aware DFS

./bench/bin/pr -f graph.el -s -o 20 -n 3
  • Description: Combines hub prioritization with adaptive traversal
  • Best for: Most graphs - good default choice

Why it's often best:

  • Balances hub frequency with community structure
  • Adapts traversal based on community characteristics
  • Robust across different graph types

Algorithm Selection Guide

By Graph Type

Graph Type Recommended Alternatives
Social Networks LeidenHybrid (20) LeidenDFSHub (17), AdaptiveOrder (15)
Web Graphs LeidenHybrid (20) HUBCLUSTERDBG (7)
Road Networks ORIGINAL (0), RCM (11) GORDER (9)
Citation Networks LeidenOrder (12) RABBITORDER (8)
Unknown AdaptiveOrder (15) LeidenHybrid (20)

By Graph Size

Size Nodes Recommended
Small < 100K Any (try several)
Medium 100K - 1M LeidenHybrid (20)
Large 1M - 100M LeidenHybrid (20), AdaptiveOrder (15)
Very Large > 100M HUBCLUSTERDBG (7), LeidenOrder (12)

Quick Decision Tree

Is your graph modular (has communities)?
├── Yes → Is it very large (>10M vertices)?
│         ├── Yes → LeidenOrder (12)
│         └── No → LeidenHybrid (20)
└── No/Unknown → Is it a power-law graph?
              ├── Yes → HUBCLUSTERDBG (7)
              └── No → Try AdaptiveOrder (15)

Performance Comparison Example

Running PageRank on a social network (1M vertices, 10M edges):

Algorithm Time Speedup
ORIGINAL (0) 1.00s 1.00x
RANDOM (1) 1.45s 0.69x
HUBSORT (3) 0.85s 1.18x
DBG (5) 0.80s 1.25x
HUBCLUSTERDBG (7) 0.72s 1.39x
LeidenOrder (12) 0.65s 1.54x
LeidenHybrid (20) 0.58s 1.72x

Next Steps


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