An attempt at automating the automation game.
- Building structures relative to the player
- Inserting materials into structures
- Mining for x amount of resource
- Retrieving from entity inventories
- Asynchronous operations
- Pathfinding to point
- Automatic recipe crafting
This project was inspired by submitteddenied's meta-factorio series, however because it stopped development over 2 years ago I decided to work on one of my own, with my own touch to it. One of the current noticeable differences is instead of using a "feeler" the mod will automatically calculate an optimal path using A* pathfinding.
- Use A* pathfinding to navigate around collisions and water tiles
- Find the closest of a specified ore type and pathfind to it
- Improve pathfinding movement (currently stuttering)
- Place building at location task
- Hunt for wood task
- Mine at tile for x amount of resources task
- Document project better



