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Factorio-AI

An attempt at automating the automation game.

Features

  • Building structures relative to the player
  • Inserting materials into structures
  • Mining for x amount of resource
  • Retrieving from entity inventories
  • Asynchronous operations
  • Pathfinding to point
  • Automatic recipe crafting

This project was inspired by submitteddenied's meta-factorio series, however because it stopped development over 2 years ago I decided to work on one of my own, with my own touch to it. One of the current noticeable differences is instead of using a "feeler" the mod will automatically calculate an optimal path using A* pathfinding.

Pathfinding to ore deposits

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Ore Deposit Detection

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Waypoint Tracker

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Objective Panel

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Current TODO

  • Use A* pathfinding to navigate around collisions and water tiles
  • Find the closest of a specified ore type and pathfind to it
  • Improve pathfinding movement (currently stuttering)
  • Place building at location task
  • Hunt for wood task
  • Mine at tile for x amount of resources task
  • Document project better

About

A hobby project of automating the automation within Factorio.

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