v0.6.0-beta
Pre-release
Pre-release
·
24 commits
to master
since this release
What's Changed
The SC4 camera has been completely overhauled, inspired by other cameras from the genre:
- Smooth continuous wheel zoom replaces SC4’s native zoom stages.
- Persistent player-selected pitch and yaw while zooming.
- M3 horizontal drag controls yaw; vertical drag controls pitch.
- New stable ground anchor during rotation.
- Compensation for SC4’s square-to-diamond orthographic camera bounce.
- Yaw hysteresis reduces disappearing building-side artifacts.
- Expanded debug diagnostics (F8 key) for camera state and rotation boundaries.
- CLOSES: #4 Camera zoom and rotation model completed by @UncleUncleRj in https://github.com/UncleUncleRj/SC4-3DMouseCam/pull/5
Current Controls
- M3 + horizontal drag: Rotates the camera.
- M3 + vertical drag: Adjusts the camera pitch.
- Mouse wheel: Smoothly zooms while preserving the current camera angle.
- F8: Dumps the current camera and renderer state to a file
SC4-3DMouseCam.loglocated in the plugins folder for debugging.
Debug Logging
The plugin writes debug logs to the Plugins folder:
SC4-3DMouseCam.logSC4-3DMouseCam.last
Full Changelog: https://github.com/UncleUncleRj/SC4-3DMouseCam/compare/v0.5.1-beta...v0.6.0-beta