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TeraHelper Migration
TeraHelper is an excellent helper that gives some entities their tera types so players can interact with them as if they're in an RPG game, and the tera types are strictly based on Pokemon setups, which is pretty well-known.
However, not everyone gets familiar with the 18 tera types from Pokemon, and personally speaking I don't see a way a mapper can use most of the 18 tera types in one map unless it's a huge puzzle map. So that's why I made a duplicate and changed the tera type settings to make it more... I guess, generally simpler.
The entities are all from TeraHelper, very grateful to the source code the author provided, and they have a wiki about the mechanics they included in the helper.
The mechanics of the attacker and the defender are not changed, but the tera type system is re-written as follows:
Instead of the original 18 tera types, I only kept 5 of them, which is
Fire, Water, Grass, Normal and Ghost.
These attacks will be greatly effective:
Fire to Grass,
Water to Fire,
Grass to Water,
These attacks will be normal:
Any to Normal, vice versa
Fire to Fire,
Water to Water,
Grass to Grass,
These attacks will be not so effective:
Fire to Water,
Water to Grass,
Grass to Fire,
These attacks won't work:
Any to Ghost, vice versa