Milestone 01 — Working Xbox Controller Detection
Milestone 01 — Working Xbox Controller Detection
Known-good branch:
research/controller-api-2025-06-19
Known-good commit:
d5c8a21
GitHub Actions run:
https://github.com/UnderarmCape/controllersupport-RecoilEngine-attempt-01/actions/runs/26261215514
Artifact ZIP:
recoil-controller-amd64-windows-d5c8a21e2704a4dd16c1d0e3e9abe7527dd5f5d5.zip
Confirmed working
- BAR launches with the modified Recoil 2025.06.19-compatible engine.
- Temporary BAR
common/constants.luaversion shim is still required for local testing. Spring.GetAvailableControllers()exists and returns a controller.Spring.GetControllerState(instanceId)exists and returns live controller state.- Xbox controller is detected as
Controller (Xbox One For Windows). - Axis motion events are received in the engine.
- Button down/up events are received in the engine.
- Controller Diagnostics widget displays live controller state.
Evidence from infolog
[ControllerDiag], Controller state:, instanceId=0 name=Controller (Xbox One For Windows) axes=neutral buttons=none
[ControllerInput] AxisMotion: instanceId=0 axisId=0 value=...
[ControllerInput] AxisMotion: instanceId=0 axisId=1 value=...
[ControllerInput] ButtonDown: instanceId=0 buttonId=10 value=1
[ControllerInput] ButtonUp: instanceId=0 buttonId=10 value=0