UndertaleModTool v0.9.1.0
This is the 0.9.1.0 UndertaleModTool release, for 64-bit Windows. Downloads can be found at the bottom of this release.
("UTMT_CLI" is the command-line interface version with no GUI, supported for Windows, Ubuntu, and macOS.)
Changelog
Note: This is a minor release. To see the changes in major release 0.9.0.0, click here.
Added
- Added a project system build option to the CLI by @luizzeroxis in #2355.
- Added support for directly dumping sprites (without a script) to the CLI by @ephoton in #2380.
- Added the ability to disable sprite cropping (via manual JSON only, for now) in the project system.
- Added (simple) shader asset support to the project system.
- "Simple" means that it works similarly to how
ImportShaders.csxdoes, still. You can't yet directly author shaders in the GUI, but you can transfer them between games or UTMT projects.
- "Simple" means that it works similarly to how
Changed
- Updated dependencies in general.
- Updated Underanalyzer, fixing an edge case in decompilation of some modern GML code gen.
Fixed
- Fixed several issues in
ImportShaders.csxthrough a refactor, allowing it to be used in modern GameMaker games, and with the project system. - Fixed tileset assets erroneously getting cropped upon getting imported in the project system.
- Fixed
ImportFonts.csxnot compiling. - Fixed certain cases where
ImportGraphics.csxcould corrupt the data file it was operating on.
New Contributors
Full Changelog: 0.9.0.0...0.9.1.0