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UndertaleModTool v0.9.1.0

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@colinator27 colinator27 released this 19 Jun 02:43

This is the 0.9.1.0 UndertaleModTool release, for 64-bit Windows. Downloads can be found at the bottom of this release.

("UTMT_CLI" is the command-line interface version with no GUI, supported for Windows, Ubuntu, and macOS.)

Changelog

Note: This is a minor release. To see the changes in major release 0.9.0.0, click here.

Added

  • Added a project system build option to the CLI by @luizzeroxis in #2355.
  • Added support for directly dumping sprites (without a script) to the CLI by @ephoton in #2380.
  • Added the ability to disable sprite cropping (via manual JSON only, for now) in the project system.
  • Added (simple) shader asset support to the project system.
    • "Simple" means that it works similarly to how ImportShaders.csx does, still. You can't yet directly author shaders in the GUI, but you can transfer them between games or UTMT projects.

Changed

  • Updated dependencies in general.
  • Updated Underanalyzer, fixing an edge case in decompilation of some modern GML code gen.

Fixed

  • Fixed several issues in ImportShaders.csx through a refactor, allowing it to be used in modern GameMaker games, and with the project system.
  • Fixed tileset assets erroneously getting cropped upon getting imported in the project system.
  • Fixed ImportFonts.csx not compiling.
  • Fixed certain cases where ImportGraphics.csx could corrupt the data file it was operating on.

New Contributors

Full Changelog: 0.9.0.0...0.9.1.0