Add call/field resolver, disable AA type inference#264
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| // Perfect signature: |
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| val clazz = classes.single() | ||
| return clazz.fields.single { it.name == field.name } | ||
| } | ||
| val fields = classes.flatMap { it.fields.filter { it.name == field.name } } |
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| val fields = classes.flatMap { it.fields.filter { it.name == field.name } } | ||
| if (fields.size == 1) return fields.single() | ||
| } else { | ||
| val fields = ctx.scene.projectAndSdkClasses.flatMap { it.fields.filter { it.name == field.name } } |
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CaelmBleidd
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Feb 26, 2025
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This PR adds simple (yet better than it was before) call/field resolver.
Also, we decided to turn off ArkAnalyzer's type inference in order to test and evaluate our SE engine more carefully in situation when most of the value have unknown types. Known types are beneficial, but currently we might unconsciously rely on their presence too much. Fixing the issues with call/field resolver in this PR allowed to pass the test suite we already have. If necessary, AA's type inference can be enable via an option during the scene loading.