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Porting most of post processing to Render graph #1038
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551dd14
StopNaNs and guardbands to rendergraph
FrancescoC-unity 0d7fff8
Make fixed exposure rendergraph ready
FrancescoC-unity 6e80082
More steps toward final conversion
FrancescoC-unity 360d95b
Merge branch 'HDRP/staging' into HDRP/port-pp-to-rendergraph
FrancescoC-unity 4da67e4
Port most of remaining passes to RG
FrancescoC-unity 2ca49b5
Port CAS to Rendergraph ready stage.
FrancescoC-unity 60a54c9
Enable more tests
FrancescoC-unity 7a5d7fe
Explicit motion vector texture
FrancescoC-unity 0a19d6c
Merge branch 'HDRP/staging' into HDRP/port-pp-to-rendergraph
FrancescoC-unity 9732568
PR addressing (part 1)
FrancescoC-unity c8417e8
Rest of stuff from PR
FrancescoC-unity 836929d
CAS + scene exposure fix
FrancescoC-unity 9d9315f
Fixed an issue when PP is off
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734 changes: 514 additions & 220 deletions
734
....render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs
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417 changes: 250 additions & 167 deletions
417
com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs
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See comment above, this will cause a regression.